JediaKyrol
JediaKyrol
JediaKyrol

I love that thing.
Also, it’s arms are actually long enough at least reach something in front of it.

I just got to say, that’s a weak ass transformation. I’ve seen better, more elaborate transformation videos of peoples cardboard cosplay. This essentially just sits up a bit. A low rider with hydraulics does pretty much the same thing.

Does anybody else find the whole fake code scrolling and rotating “diagnostic” of the robot on the bootup just makes this thing feel incredibly cheesy and not at all a serious project? That is all definitely just some cool ui footage they put in there and not at all any useful information somebody could use to

A Tachikoma would be intensely more practical than this. For one thing, it’s about a third the size, and so doesn’t need to be so damn heavy or slow. Watching this thing move like a geriatric with severe osteoporosis is painful. Watching it make “punching” motions is just sad.

Shirow indulged himself with giant mecha

World’s most expensive motorized wheelchair

From what I understand actual walking is considered difficult to accomplish and inefficient for anything really heavy.  It’s a joint thing I think.

I am not sure what the selling point of this is. It’s extremely slow and doesn’t even walk. Looking at Boston Dynamics, walking should be in the cards by now. Not sure if material science maybe is what’s holding us back from that?

In all honesty, mixing up those two names in a fuckup like that is just so perfectly evocative of the depths of which current day kotaku has sunk. What is considered quality around these parts must be really low, for such complacency to exist that would allow that kind of slip-up to not only happen in the first place,

“After a brief but deafening silence, Miyamoto condemned the AI animation in front of a boardroom filled with folks eagerly awaiting his response.”

After Mediatonic was acquired by Epic, its remaster was removed from iOS, Android, and PlayStation stores, leaving Steam as the last place to buy the game.

Oh the same Epic that is paying boat loads of money to game devs to keep their games EGS exclusive? That took their games off mobiles because they didn’t want to pay the App Store cuts?

That completely reasonable Epic games that has a game store that bleeds money but keeps insisting on throwing more and more cash

I’m gonna go way back but it looks kind of like the old game Sim Tower

It’s not clear yet whether Sweeney is taking any pay cuts as part of the latest cost-saving measures.

“I spent a billion dollars to stop Valve from selling Super Hopalong Rodeo for twelve days and all I got was the ruined livelihood of 900 people" - Tim Sweeney, probably

And there is now even less chance that the Epic client will compete with Steam feature-wise.

Clearly this is because THPS 1&2 was just announced for Steam

So management thought dumping crazy amounts of money into free game giveaways and exclusives, cancelling every in development game besides Fortnite, and starting a legal war with Apple would pay off, and it hasn’t.

This is emphatically not true. SNES games regularly cost $70 in the early 90s. There were some $50 titles from the beginning, but $60 has been the standard price since well before the 360, and it was in fact significantly more common to exceed that price before that. It was only around then that everything started to

You’re acting like it wasn’t released every year since

Skyrim came out in pretty much every single year since. They have had plenty of opportunities much, much later.