JT-Hazed
JT.Haze
JT-Hazed

You kept saying “the ending is bad” and I was prepared to be in strong disagreement with you. Then it turned out you meant “Gackt’s self insert is terrible” and I think most people on the planet agree with that. The ending itself is by far the strongest part of this game.

I love how Viola is basically ignored here, and treated only with passive aggressive resentment. Maybe she’s too young for folks to project their sexuality on?

Bayo 1: “Bayonetta is bisexual and Jeanne is her best friend.”

looking at the metacritic, sounds like this review is way off the bell curve

I have played through Bayo 1 and 2 so many times and I couldnt tell you a single thing about the story. As long as the combat is good im sold on Bayo 3. 

I hate giving Disney credit for a game that, as of now, must be paid for to play, and also one that is unfinished and still has at least half-a-year of Early Access, but this game scratches my Animal Crossing itch more than Animal Crossing New Horizons. And the Pixar-related battle pass is wild. You can get a

I’ve played and loved a few games this year, including Persona 5 Royal back in the Winter, but this one is special. Don’t let the difficulty turn you away from this one, it’s really not as hard as it’s made out to be as long as you play the game the way it’s meant to be played. The game itself is honestly pretty

The save system is part of the fun! I swear! Auto save and save anywhere would not have improved this game.

I think two things make SMTV more forgiving than many hardcore rpgs:

Uh, SMT3 Maniax, an updated version of “vanilla” SMT3, was released one year after. That’s the version that got localized in the west. Then 4 years later they made Maniax Chronicle edition. So SMT3 is maybe a bad example :)

To be clear, the save system is similar to most other JRPGs (even Persona, which also has some ridiculous one-hit KOs deep into dungeons).

Auto-saves or a save anywhere system would really undermine the risk/reward nature of combat and exploration imo. Knowing that there is a risk of losing progress and judging just how far you can push yourself before needing to retreat is what keeps exploration and combat tense.

The amusing thing is that because I know that the game is punishing, I save almost all the time. If I accomplish something major, I will go back to the last save point JUST to be sure. Plus after the first major boss you get the ability to warp back to your last save point so that helps immensely.

You could always download safety difficulty and switch to it if you’re worried you won’t get to save point in time or if you forgot to save. that said, saving manually is ingrained in my brain for all games and i’ve never trusted an autosave, so i feel like this is less on the game and on users. it would be great if

SMT III and SMT IV were not variants, they are main titles in the series and they were both 3rd person. So mainline 1st person SMT games then in your definition haven’t existed in 20+ years. 

I couldn’t disagree more. Do you live in a holodeck or something? 

Great review! I'm in love w/ the difficulty and finding ways to out match bosses and the the like. The demons are so well written I look forward to seeing what they'll say next. Trying my hardest not to abuse the Mitama dlc that pretty much grants you easy leveling when using spyglass. 

There’s an important thematic and plot-related reason why there is no autosave in Nier Automata. That being said, there are plenty of save points, and before long you really only need to be within a certain radius of the save points to save, so its a minimal inconvenience. And because of the souls-like way that dying

For me it was well worth the wait and DEMONstrably GOTY

You literally get manual saving after you beat the boss in the tutorial.