I think you are severely underestimating the logistics of such a thing. You will never, ever see a fully-revised, newly-envisioned Vice City as a mere expansion pack.
I think you are severely underestimating the logistics of such a thing. You will never, ever see a fully-revised, newly-envisioned Vice City as a mere expansion pack.
I picture some sort of subtle nod. Like having her discuss "neurotoxin" or perhaps "weighted cubes."
If the words are important, then ideally you would strike the "Yes" and "No" entirely and not even give people that at-a-glance metric that says so little. The only difference between "Yes and No" and "1-10" is the font you draw the characters from.
Those didn't exist in this article until just a few minutes ago.
One on the right is classy as all get out. I will go and vote that one.
I assure you that with few exceptions seen in CRPGs, strategy games, and some JRPGs, games back in the day were generally quite small compared to today. Mechanics such as limited lives and limited continues did a fantastic job of making them seem so much longer overall, especially in the world of platform and…
nevermind
This is a problem with the latest entries in the series in general. Brotherhood had a sequence where you are supposed to neutralize guards as a squad of assassin impostors move through and take their place. The game simply instructs you to assassinate guards without being seen, but there's only ONE SPECIFIC WAY to…
Windows 8 doesn't "borrow liberally" from the 360 interface, the 360 interface was hijacked and shoehorned to be closer to that (IMO) terrible Windows 8 interface. Windows 8 design documents and previews existed quite a while before that abortion of an interface was forced upon the 360.
There is a lot of vague stuff going on in the current game systems. I can see where some clearer explanations would solve quite a few frustrations. It's the small things, like weight thresholds for agility, scaling statistics, and spell effects are criminally under-explained or downright non-existent in explanation in…
Commenting around here is hitting a new low and you're leading the vanguard.
SWAT should definitely be DMR/Mag loadout only.
For a descriptions talking about walking through amazing concept art complete with floating monoliths, god rays, and vibrant alien landscapes in a game with hundreds of examples of all of the above to choose from, there's noticeably little of any of that to be found here. Not to discount what's here, it's just...this…
Seems like an excellent choice.
It could be said that Bioshock is the fine distillation of the fruits borne by the roots laid with Half-Life 2. The interesting thing is, it's the events of Half-Life 2 that are indelibly etched on my brain.
All I can say is this is f'in sweet news.
Right?! One to watch. Closely.
Holy shit they dropped a Dark Souls II. Honestly did not see that coming.
And here's where someone points out that you could turn the tables and quite easily declare that the past couple Fallout games are nothing but rubble, rubble, more rubble...and then some rubble, but it's kind of a meaningless statement, isn't it, when you gloss it over like that? You could go on to say that the DLC…
Agreed on that.