IvanDashSmith
IvanDashSmith
IvanDashSmith

Man there are still a lot of people playing MW2. Nice!

@iDeNoh: Hmm, going back and looking at the second film in full screen mode I can see a flash of white but no smoke. But after the bullet hits the ground where the hell does it go before it comes out the mountain? Im really curious about that.

@kftgr: Well in the original game the ball didn't shoot around the top, so there was no need to use the right stick. In this new one the physics are different and it is showing some of the issues with the table construction.

@Teran: Not saying it was easy, but I do not think it is impossible because there are plenty of things people can do in games which I would have thought impossible.

@iDeNoh: I can see the guy at the bottom of the ramp. But I can't see any flash other than the bullet coming from off-screen and a few particles. I'm really curious to see where it hits down low.

I'm calling shenanigans. I think this was all set up. Where are all the other players? And where is the target he was shooting at? Plus, the final bullet we see come from the mountain, but we don't see off of what object the bullet is bouncing in either instance. I could see someone setting up some angles to make

@Witkeen: There aren't any anymore. :( DICE needs to do another Rallisport Challenge, because part 2 was my favorite

@Bedlam: If you watch a video with the developers on IGN (i think) they don't seem like they were happy with the x-games feel of the second one. From what they said they are finding a happy medium between the first two

The massager appears in the regular DR2 also, and can not be combined with anything.

AHHHH SPOILER!!!

All the horrible news aside, that picture is amazing. I want to play a giant robot fighting game there.

@Jedi_Master_2G: Well I worked on Ultrapin and in my experience people are way more forgiving of a real table than a digital one. When a digital table does something, it is cheating, even if it is replicating what a real table does. I think overall PHOF and FX2 play a little more floaty and forgiving, but to me the

@Vidikron: When you play a table from the first in the second you can notice right away. I especially noticed in Excalibur where you can't hit the skill shot. But everything feels different overall.

I had the same problem with Fringe. And Sam Worthington comes nowhere close to as bad as Gerard Butler's American accent. And Jude Law, blech! Of course british people always think southern accents are the easiest for some reason, cant think of any concrete examples though.

@rdgalactus: If you play all the tables Zen makes you would see that for the most part they are solid state but often feature a single element which might not work on a real table. They don't break the rules of a solid state table (unless you include their misunderstanding of what an outlane trigger is for) but

@j.m.ratkos: Or why you can't rotate the playview 90 degrees if you have a TV monitor you can rotate.

@Jedi_Master_2G: I gotta say I was really disappointed with the Williams Hall of Fame. The table angles felt so off to me in Medieval Madness, and Firestorm. Also, I couldn't pass the ball from one flipper to the other on any table. The flippers moved so slow.

I have to say I was sadly disappointed with Pinball FX 2 over the first one. The physics feel so, so wrong when compared with the original. I would be excited for these Marvel themed tables if they played like the original Pinball FX

Well of course they are canned animations. They are facial expressions tied to a phrase. Same thing we saw in GTA4 where the cutscene faces were so much more than just eyes blinking and lips moving. But that's not a bad thing.