IamLegion13
IamLegion13
IamLegion13

Chris, this is exactly what I come to Kotaku for. This article explains perfectly what sudden impulse was awoken in me to play BoF the moment I saw it on Nintendo Online, even though I had many other much more recent games building up in my backlog. And playing through it was exactly as you say, an oddly comforting

> But what it represented was a marker along the evolution of the genre in a specific direction, the overcomplicating of RPGs to suit a more and more demanding fan base.

The core mechanic of the old rpgs was using as much information as you had currently figured out about your characters and gear the enemies and the area you were in to guess whether you could grab some more treasure, or finish the dungeon, or take on the boss, or if you needed to turn back and resupply. For all the

Hell yeah dude. Give me chill, straightforward, legible RPGs any day and I’m happy.

“that’s how all private property ownership works”

That’s the point... it wasn’t your private property. The form was (and that was never guaranteed permanently in the license), but the intellectual material was not your private property.

So many people go on about how great Super Metroid was, completely forgetting that it had incredibly sluggish physics... something that Fusion and Zero Mission fixed.

Metroid Zero Mission. One of the best games in one of the best series in gaming.

While it seems trendy to say so now, Link’s Awakening on the original game boy. I didn’t have a SNES, so I was very excited to see the more SNES style graphics on something I already had. The story was an eye opener, and when Marin tells you the twist, I had to put the game down for at least a week to emotionally deal

Probably final Fantasy tactics advance. Not tactics war of the lion’s, tactics advance. It’s just a better portable experience and honestly I love the down to earth story of real people with real life problems.

Is there a place where one could read a list of all of the projects that Google’s thrown shitloads of money at, then right on the cusp of reaching that sweet spot, pulled out a gun, shot said product in the head and kicked it into an overflowing grave?

I think we need a term for the level to which an artist can explain their work before they ruin it.

Wow and go figure, the comments are still toxic. People are never happy anymore. I can’t remember a single instance where a company did this and yet people are still being negative Nancy.

First thought: AAAAAAAAAAAAAHHHHHHHHHHHHH
Second thought: surely the title isn’t going for Rey is a secret Skywalker
Third thought: AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH WHO CARES MOTHERFUCKIN STAR WARS

I literally explain in two paragraphs how much I think the chests will annoy people and how they ruin a fun part of RPGs. I also put the annoying chests in the headline.

Yes, we all know the bottom line is money. But there is a reason it works so well. It encourages kids to link up and connect with their friends/siblings, because you can’t get them all just by yourself. From a gamer standpoint, we are all thinking - it is just so they can sell me the game twice! But, kids aren’t

$$$$$$$$$$$$$$$$$$$$$$$$

ARM YOURSELVES! HOLD THE DOOR AGAINST THE SJWs!!

If Sakurai applied himself to literally anything else besides Smash Bros., we’d have cold fusion by now.

Karl Vesterberg is a freelance artist from Sweden who has a particular thing for fictional hand-drawn maps and city