Hurtdeer
Hurtdeer
Hurtdeer

don't ever come to Bristol. We have a lot of street-shutting parades and festivals caused by fun cultural stuff. Seems like you'd hate it.

yo yo sup limeys it's me the american y'all. ima slam down a hamburger

shouldn't be embarrassed to do anything really. so long as it don't hurt others. life is too short and precious to force yourself away from things you enjoy.

Aye yeah- that's why I thought it was an interesting point (I generally prefer to err to the side of terrible human actions being more relatable than demonic), I just felt it needed extrapolating on, since I see arguments like this sometimes used to back up the most pigheaded statements. And I think our species'

You expressed your point in an enjoyably interesting manner- although as beings capable of critical thought and analysis, I always find it somewhat infuriating when people try to justify reprehensible actions as a genetic or social inevitability. Fact is, a lot of modern society seems at odds with our "natural" needs,

there's this whole fucking gigantic megachasm of a difference between seeing eye-to-eye with somebody and treating an entire gender as a replaceable commodity based on how well you can control them

straight up acid babble. The only really alarming thing i see here is that he thought Whole Foods would be a fun place to go on psychedelics

Less comics just about video games, more comics about people who maybe occasionally play video games but have real, interesting, actual lives. Problem is, this is Kotaku, obviously their webcomic selection is going to be centred around "geek culture" or whatever. It'd be nice if io9 or something had a more general

Yeah. Far be it from me to tell people to stop finding these funny, if they do, but the comics always kind of bother me. They're too reliant on obscure material to really work, and often even when you do get them, they seem more like references, than punchlines. Oh the Anti-mage can blink, right, I remember that, I

In some cases I might agree with you- however I think, in this example, it's more important to realise who the person you're mourning actually was. He wasn't decent to people, why be decent about him?

Personally, I'm uncomfortable with the fact that this racist, homophobic, vitriol-spewing asshole (that has attempted to sue two of my friends no less) getting this much public mourning because of the nostalgic kicks of 90s wrestling. I'm not about to say that I'm glad he's dead- because I'm not particularly- but I

hey, can i live in your open spacious country, plenty far away from you, not for free, but for an overworked minimum wage job and a shitty apartment where all the locals treat me like dick?

Do you have kids? Because I believe there is something to be said for cognitive dissonance in these kind of situations. Your bond with your kid could cause you to trick your own brain into all kinds of illogical justifications for their actions. Of course, It's possible you yourself could rise above that, but it isn't

you just described all art

While I can see you trying to turn this into a respectful, non-objectifying thing- and fair enough for trying- how do you know she's "wife material" based on her looks alone? Wouldn't you need to, uh, know what she's actually like? As a person?

you know, in a world where every other CGI design ethic seems to be a dull designed series of round shapes affecting an obnoxious smirk- what they've done here looks really charming. I hope something is taken from this and newer CGI animations start adopting a more personal and stylistic visual approach

And what if it makes it more enjoyable? I thought S&S was a beautiful game, and the characters in it very expressive, albeit minimised and more focussed through body language due to the style. Honestly think it would have lost a lot not looking the way it does. It's art though, different people see different beauty in

as somebody who has actually done his fair share of psychedelics, and looks at most representations of their use in media as bad, stereotyped nonsense mimicked by people too scared to actually try the damn things- Mother 3's sequence was one of my all time favourites. It's all at once confusing, exciting, horrible,

interesting point on that game as related to the article- the romance sub plot was nixed because the publishers worried that gamers would be uncomfortable with the player character kissing a man