Helba
Helba: Per Tenebrae, Lux
Helba

Reading this thread, I can't shake the mental image of Helba sitting at a computer with a fedora perched atop her priest cap, Team Fortress Tower of Hats-style.

I don't care, Bowser won a match on live stream. I'm pleased to see the King is on top once more.

What's the worst that could happen?

People can be such assholes. If you enjoy wearing fedoras, its nobody's business but your's. Its nice to see someone with self-respect and doesn't conform to everyone elses' views.

"Now was that so hard, Nintendo?"
It's quite different. Cartridge based games that aren't set up for extreme patching it can be VERY difficult to add things. In a MMO that is designed to be updated as it goes along it's MUCH easier. Especially on a system that is setup for updates. GEEZE.

A heavily armored engineer would be cool as a tank. Maybe with some kind of heavy gun or flamethrower type weapon.. They did say before the gun class would be "something players won't expect".

It's a hat. Sorta like a trilby, but not awful.

So are you poor or trolling?

I got an imported one in this week. The back slot is the memory card. Looking at the front, the Vita game slot in on the right side of the game console.

Yes, they won E3 touting the PS4 as a games console, which, while it sounds ridiculous, was actually a breath of fresh air. We had just experienced a generation of motion controls and gimmicks awkwardly imposing on our ability to play games, with the Wii's success and the advent of the Kinect and Move.

Part of character design is finding elements that generate easily discernible silhouettes, memorable characteristics and a level of scalable complexity that transcends the medium (what may look amazing as a painting often translates terribly to polygons and/or sprites, etc.). Great examples of good character design

Makes since considering that the video games AAA bubble is bursting now.

Wow. Of all the times we've seen the strength of Japanese character designs overshadow their western counterparts, this is clearly not one of those times.

Programming is hard. Changing an already shipped project to make it something else is even harder. Some pain can be avoided by extensive planning, but current gamedev deadlines usually mean throwing said plans out the window because christmas approaches and your milti-million budgeted game won't debug itself.

They're rare games and 7 of them at that. They're expensive, as are more classic JRPGs. It shouldn't be shocking to anyone.

Another one I can't believe is not on here.

Now playing

I'm not going to format fancy like but I will say the best possible JRPG for someone to get into that is both non traditional and WAY ahead of its time, is the complete .hack series. It went above and beyond ANYTHING we've seen up until now and those games have such an insanely deep back story, lore, story and just

I'm looking at it as the poor mans MtG. Since MtG has gotten ridiculously expensive to play, understandably cards have value but damn it's annoying. The point is generally, if the game feels like MtG, plays like MtG, even looks like MtG, it's a direct clone of MtG. None of the other major TCG are similar to each other

Just so we're clear, Marie Antoinette definitely didn't say "qu'ils mangent de la brioche." The earliest record of that phrase is in Rousseau's autobiography, which was first written when Antoinette was a young child. He wrote generically about some great princess who said that the peasants should be fed brioche

I take it you're all about Monster Girl Quest 3?