HawkEye8hi
HawkEyeTS
HawkEye8hi

Regardless of whether I wasted my money, they still have to sell the game to other people who didn’t participate in the Kickstarter, and this is not a good trailer to do that. You generally don’t bring development reels to E3 and use them as your hype trailer, you bring a hype trailer that’s had a small section of the

Agreed, I don’t know what demo he’s referring to, because I’m a backer as well and that demo was “fine” but did not show off something I would consider to be amazing. And I also agree that this looks worse in some ways than the previous demo.

You seem to miss the point of what a vertical slice is. It’s meant to be a slice of the game that shows off what ideally the final build will look like, not a slideshow of in production video clips that have major issues and will make the game look bad. There are positives and negatives to vertical slices; when you do

This is a vertical slice being shown for E3 as an indicator of quality though. This looks almost exactly like the pre-production test footage from last year, but with more environments and a “boss fight” which looks really mediocre. If this was posted to a Kickstarter update as a preview of more environments, I would

Have you actually played a Castlevania game to compare this to? Many of these graphics look like they were sourced from a Unity assets pack and given touched up textures right now.

I feel the same, there have been a number of things about the art that have bothered me from the beginning, but I had hoped that over time they would be resolved. But as the teasers and trailers have continued, my worries have not been laid to rest. The section of the trailer 22 seconds in shows a lot of the issues I

The thing is, they didn’t really see accurate numbers there. PS2 was not always online, and so their capability to get good data on how often the backwards compatibility was limited to whatever surveys they did. PS3 only had backwards compatibility for PS2 when the machine cost $600, which meant that very few people

I don’t really understand this at all though. If they’re still putting up at least a game every month, why does this upset you? Because it doesn’t funnel people into playing a game that they might not like? Because to me that would be the worst situation, getting effectively nothing because they put up some miserable

Except that the original explantion seemed to indicate that it wasn’t like the other services. It was them putting up one game with multiplayer that online subscribers could play for that month, and then at the end it went away. So if you didn’t play it, you’d come back to nothing. This new one at least looks like

You’re ignoring the fact that despite that, they wake up somewhere. You’ve just decided that the character’s theory about them being dead is accurate in order to prove your argument. Hell, they could have ended up in an alternate universe and the series could continue on there. There are any number of narrative outs

So you admit that there absolutely is an opening for the universe to have continued on and the series to have another entry. Speculation by characters is not canon just because you decide to believe the dead portion of the theory in order to damn the ending of the game. This is exactly what I was saying in my original

All right Sqeenix, I’m all for the weird names you use for Kingdom Hearts because it’s Kingdom Hearts and at this point I expect it, but this time you guys had a perfectly fine title for a sci-fi fantasy game and then said “wait, we need to misspell this to sound interesting”, didn’t you?

I played the game literally 13 years ago, so forgive me if I might be fuzzy on the explicit details of the ending of a game which I all but forgot half of, and only beat once. Regardless, the fact that the main characters wake up somewhere at the end is evidence that at least some version of a universe still exists,

I was going to say, if anything this means that the game will be delayed even farther out than anyone was expecting it. CC2 probably would have worked within their means to make as good a game as possible in a reasonable time frame; SquareEnix’s in house teams will drag things out chasing perfection where it doesn’t

I still hope that one day they decide to put out HD collections of the two .hack series. The first one might be a bit rough and need to be cleaned up, but the second G.U. series would be perfect almost out of the box. Rerender the cutscenes, upscale the models with post processing to clean them up, and maybe clean up

That is in no way true though. Assuming the universe that was the “game” survives, what prevents it from continuing along with life? There were only a select number of people who knew the truth about everything, and even if they chose to spread that knowledge with reckless abandon, there should still be a world set in

I feel like a lot of the people replying to this article are doing so in what looks like a visceral emotional reaction that was set in concrete the first time they played it (likely as a child/teenager) rather than based on the actual ideas being put forward by the game’s ending.

Agreed, the adventures were a solid place for distributing cards that did not rely on RNG, and I’ve been seeing a lot of complaints the last few Heathstone expansions that it feels like it’s getting harder to collect all the cards from opening packs. Whether or not that is statistically true, it’s not good for player

Let’s be honest here, you’re comparing new cards in Hearthstone to highly played cards from Modern or Legacy out of print expansions in MtG when referencing $120 for a single card. There has not been a card that has hit anywhere near $100 in standard for a long time now (I believe the last to get anywhere close was

To be fair, Legos are damn near indestructible (to the point that they’re like caltrops to bare feet) so they could end up hanging around for several generations if you don’t throw them away. I can’t say the same thing about some of my other toys that were nearly/more expensive, but broke fairly quickly. The only