HawkEye8hi
HawkEyeTS
HawkEye8hi

You know what the real problem with Final Fantasy is? That they kept trying to change what Final Fantasy is in order to blindly chase trends in the market. They built up a history of decades of turn based RPGs, and then suddenly decided that it was a brilliant idea to use the Final Fantasy brand name to chase after

The Kingdom Hearts ports were exceptionally egregious given the buggy state they launched in, and the ENTIRE SERIES could be bought on PS4 for $20 at the same time as the PC ports launched in three chunks for full price each.

These publishers constantly announce record profits, pay their executives ludicrous bonuses, and then lay off hundreds of employees. Forgive me if I don’t believe they’re in dire financial straights if they don’t increase the base price of (frequently unfinished/broken) games by another $10. They’re sure as hell not

Part of the reason ARR feels like such a slow burn for a lot of seasoned MMO players is that it is simultaneously teaching people how to actually play an MMO. By the time people hit max level, they usually have some idea of how to properly group from doing the story mandated dungeons, and have seen enough of FFXIV’s

Hell, even moving to a flat fee per character model would be such an improvement. I imagine paying $5-10 per character in Fate/Grand Order and I have to groan at how much I probably would have spent by now to have the whole collection. Meanwhile, the actual game has such an abhorrently bad gatcha that the few times

Good to know that is in fact a problem and wasn’t just me fumbling my selections. The two nights I played the game I was constantly thinking “I’m sure I hit the map on that damn wheel” with it opening something else instead. What ultimately killed my interest is the fact that their battle system is utterly obnoxious

It’s even more narrow than that. The one actionable ruling was that they could not prevent the developer from messaging, through their app or otherwise, about external payment options for their app purchases. It doesn’t even negate the requirement of their 30% payment to Apple, and so if they want to do it, it will

Agreed. I don’t think the overall stance he’s taking about continuing to cover the series, because it encompasses so much more than how it started now, is necessarily a wrong one to take. There are a lot of people who work really hard when a franchise or business gets that big, and the actions of one shitty person do

That fact that you think the script is “good” and you didn’t “miss anything” is ultimately irrelevant. The scripts for many games of that era were heavily abridged due to technical issues, and your love for the original version does not mean that the script shouldn’t be restored to its full extent for a definitive

Honestly, I don’t care about the price at all.  It could be $20 per game and if they were good enough quality and on a system I want to play them on, I’d pay it to have a modern copy.  But that text is unforgivably egregious.  It straight up ruins the port, just like it did for the Chrono Trigger port that had the old

Then buy a pixel font someone else made. Or hire someone skilled in doing it - there are hundreds of games that ape the aesthetics of old games, so someone in the industry has the skill to make decent fonts for them.  The fact that this continues to be a problem over and over for them is just baffling.

That is very much up for debate. The original translation, much like others of its era, was limited by time and technical restrictions. I realize there is a segment of gaming that embraces the Woolseyisms that came about as a result, but if we’re talking about a definitive version of a game, I expect it to include the

I don’t think the backlash is because of their inability to make consoles, but more so that both companies and the retail outlets they’re sending consoles to are acting in the dumbest ways possible to sell them that largely benefit the very real and extremely advanced scalping industry that exists. Given the situation

I can’t speak for FFXI, but FFXIV would be a difficult beast to convert without doing some serious feature slashing and reworking. The first major story arc is about to conclude in the Endwalker expansion launch, but the game has accumulated dozens of systems of content within it over the years, to the point that it’s

I know saying it isn’t always enough to help, but seriously, don’t worry that much about messing up a mechanic here or there. Especially if you’re new to MMOs, you’ll learn that a lot of mechanics fall into specific categories. For example, tons of bosses have cone type effects. Those are pretty easy to deal with

The Azim Steppe was pretty much the only spot in Stormblood that didn’t make me want to leave the game. Knowing the writer of the Shadowbringers MSQ was involved in it explains a lot. It was the only zone that felt like it wasn’t constantly trying to get rid of you, that treated you as the powerful hero you

I don’t think you can even consider it a “rebirth” when certain characters in the game are acting based on knowledge of the original events having happened, and there are also a number of references to Advent Children. In actuality it’s a sequel to the “Compilation of Final Fantasy VII” that was advertised as a remake

If by some change Epic wins this, I have zero doubt that they turn their eyes next to Nintendo, Sony, and Microsoft and sue them as well if they can’t get the Epic Game Store, with its own private payment channel, allowed as a downloadable option on each of their eShops. This is not about how much the consumer is

If you listened to the presentation, Cerny talks about how a lot of current games use duplicated assets set all over the installation in order to prevent the hard drive from having to jump back and forth across the data to grab frequently used items.

The thing is, the comic book fans would be compelled to see the story done well, but FOX just hasn’t done that. They’ve done little to no setup and heavily modified the story both attempts. To me it is no surprise that the movies that were most successful were the ones that were closest to the overarching ideas of the