we’re just at opposite ends of the spectrum on this, which is okay. i don’t want to argue with you or get overly negative. personally i thought young aloy was almost insufferable! see what i mean? it really just is a matter of taste.
we’re just at opposite ends of the spectrum on this, which is okay. i don’t want to argue with you or get overly negative. personally i thought young aloy was almost insufferable! see what i mean? it really just is a matter of taste.
it’s easy to love Aloy because of her voice actress. but on paper she’s kind of unlikeable.
the killzone narratives were so tedious, and even though the first horizon was an improvement, i could still detect that empty, generic quality underlying the high quality voice acting.
the narrative starts out intimate and personal and ends with a bunch of predictable tropes. if you don’t understand why some people are put off by that, it’s okay. it’s just a difference of taste.
no, it’s got a nice aesthetic but the narrative is at times very boring. especially at the beginning, it’s just generally an unfun, unintuitive game. if you are willing to get over that five hour opening hump of stuff thought it does improve, but it left me feeling pretty tired of the game itself.
i don’t think nintendo actually desires a fan base of adults—like, whatsoever. they conceive of their games as products for children. the fact that some adults cling to the brand into mid-life is something that i imagine their executives look upon as a happy accident. because of this they spend no effort marketing to…
if the conference center smells 100% and 40% leave, then, well...
i’ve read that disabling directx 12 improves things.
monster hunter isn’t niche. monster hunter world and its dlc have sold like thirty million copies.
design and art go hand in hand. don’t be naive.
are you for real? when i play a game that’s too easy, i just either a) have my fun with it or b) stop playing it because it’s boring. there are plenty of challenging games and it’s my responsibility to find games that i enjoy—i don’t expect developers to change their artistic expression for my enjoyment. i just go…
what about electrons that behave differently under observation.
it’s just an art style difference, not a graphical downgrade. i don’t think this is worth the hostility that say, Pokemon Arceus’s technical shortcomings has engendered.
“supplanted” ≠ “supplemented”
Dark Souls, docked on Switch, has a resolution of 1080P. Dragon’s Dogma has a resolution of 900P. Both of these resolutions were standard resolution of the xbox one and ps4 generation. Pokemon Legends Arceus has a dynamic resolution between 1080P and 900P.
Both Dark Souls and Dragon’s Dogma feature complex collision physics, and Dragon’s Dogma has dynamic object based lighting and shadows. Concerning AI, Dragon’s Dogma handles multiple, complex AI supporting characters and enemies on the screen at once—many of whom have unique and rather epic magic animations and fire…
switch may have mediocre hardware, but it does play several open world games of considerably higher complexity than Arceus pretty damn well (Dragon’s Dogma and Dark Souls would be my reference points).
“Nobody is ever happy with anything.”
i think nintendo is relatively safe in the console war, as long as they can get their shit in order and release some good games. they don’t really need to acquire anything. but sony is being threatened and acquiring capcom or square would be a wise move in order to preserve the sony ecosystem and enforce fair play…
yep, i just buy the games on sale. only full priced game i’ve purchased lately was hitman 3, but that’s because it’s one of only two developers i fully support and can trust to deliver the goods (the other being from software)