Hadjimurad
Hadjimurad
Hadjimurad

i’d like to think i have a pretty good, realistic perspective on video game graphics and yeah the bigger environments do look crazy bad. i wish there was ps2-grade fog hiding everything thirty feet out from view. but that said the towns and buildings look okay and the characters look... okay. but those mountains,

technologically speaking PS1 is so far back in time that there can’t be any realistic expectation that its physical media should be supported. 

you can say that again.

imagine if your bosses kept you chained to a single franchise for 25 years, in a local corporate culture that resists jumping ship. you’d probably be making all kinds of crazy demands, running up the bill, etc. yeah kojima was difficult but also he was propping up that entire company. look at what happened when Pro

because dum-dums need to be reminded that they’re throwing their money in a garbage fire.

dark souls has always been an always-online multiplayer experience. the exception is the switch version, which was tailored to not bug the player in offline mode. 

you’re being idealistic. 

not exactly—music is a form of artistic expression that, for the artist, brings enormous intellectual and emotional benefits. games can do that, but probably not as regularly as musicianship.

i’m sorry, but what the &*($ do you do with your brain power—are you a nuclear scientist at los alamos?

sekiro would arguably be one of the easier from software games to beat blindfolded, as the audio design is insanely rich and the combat is full of audio cues for parrying. 

gameboy advance had serious sam! sure it looked like shit, but it was official! 

i’m a two year owner of a ps4 pro, so i’m in no rush to get the ps5, but i do think you’re kind of overlooking how unappetizingly loud the base ps4 is—so for just a bit more money you could get a machine that can play almost the entire ps4 library without even breaking a sweat.

who wants to hear, let alone look at, these losers though? 

where is all that pokemon money going? certainly not into their game development. 

good god dude, dial it down a notch. the game is solid, just not a classic. hyperbole is difficult to take seriously.

shadow trades-off a compelling campaign for having actually compelling side quests. many of the side quests are just as good, if not better, than the puzzles you’d find in the classic tomb raider games, and i like the metroidvania style of the open world, which is not even really obvious unless you choose to dig into

they should’ve kept Sam in play as a character. the scope of the games’ narrative narrowed too much in Rise and Shadow. i didn’t need the full ensemble of the first game, which felt overstuffed at times, but the Lara and Jonah dynamic got a little claustrophobic.

the body count for this movie is going to be INSANE

the incredibles is tiresomely busy. but the same goes for most of that director’s work. i zone out rewatching it.

i had the same issue with Odyssey. I loved that game, played the entire regular campaign—putting well north of a hundred hours in it. then i started in on the Atlantis DLC and was just like, so exhausted that i gave up. the gameplay loop of Odyssey is truly addictive but with the core story over i realized i was over