Hadjimurad
Hadjimurad
Hadjimurad

shadow trades-off a compelling campaign for having actually compelling side quests. many of the side quests are just as good, if not better, than the puzzles you’d find in the classic tomb raider games, and i like the metroidvania style of the open world, which is not even really obvious unless you choose to dig into

they should’ve kept Sam in play as a character. the scope of the games’ narrative narrowed too much in Rise and Shadow. i didn’t need the full ensemble of the first game, which felt overstuffed at times, but the Lara and Jonah dynamic got a little claustrophobic.

the body count for this movie is going to be INSANE

the incredibles is tiresomely busy. but the same goes for most of that director’s work. i zone out rewatching it.

i had the same issue with Odyssey. I loved that game, played the entire regular campaign—putting well north of a hundred hours in it. then i started in on the Atlantis DLC and was just like, so exhausted that i gave up. the gameplay loop of Odyssey is truly addictive but with the core story over i realized i was over

“The Grand Theft Auto series — and the games that make up this iconic trilogy — are as special to us as we know they are to fans around the world,” explained Rockstar.

people just do not give a shit anymore. good. time for something new.

they’re the kind of games you have to condition yourself to enjoying. few people just straight up love them right off the bat. you have to want to feel challenged and be ready to deal with defeat. 

i’ve beaten both DD and the DS games! love them all. just flat out some of my favorite games of all time. so, i understand they’re different, and that Elden Ring will also be distinct. but i do detect an homage to Dragon’s Dogma in Elden Ring, regardless of differences.

since dark souls, every fromsoftware game has sold multiple millions of copies during their opening weeks. these are not niche titles. they’re just more special on account of being good. 

BOTW’s combat is good, but it does a poor job of making tactics feel necessary, or teaching them when they are necessary. there’s almost always a way to just cheese enemies to death. and when there isn’t, the learning curve skyrockets.

a counter-opinion—i loved red dead redemption and, *at the time*, most open world games. but by the time the sequel came out i was pretty much over them. i need something a bit more engaging, and not just an ambient “virtual cinema” experience. FromSoftware makes *games* that feel like *games* and that’s exactly what

Maudib! Maudib! Maudib!

don’t you kinda hate everything though? 

and now he’s dead, and you’re full of petty spite. clearly the man was quite emotionally tortured. he founded the website—even your absolutism can’t deny him credit for doing so.

remaster and remake need to be understood separately, though. because a remake means that something has been rebuilt from the ground up, with entirely original parts, that resembles, on the surface level, the original thing it’s remaking. see: demon’s souls, the perfect remake. but remakes can also—and maybe should—go

I have grown to dislike vice city’s flat, empty map and completely derivative plot. At least GTA III had a more vertical city, and like the article says, a sort of dark, immersive mood...that frankly none of the other games do justice to. 

The pc ports of the games from III, VC, SA and IV are not sterling examples of preservation to begin with. We just gotten used to them. 

squid game was satire. they also weren’t selling a sony-branded product or pretending to be sponsored by them.. but again, satire. which is covered under fair use in any case.

Nintendo Switch University