“But I’d like it better if Wong wasn’t the one Hong Kong filmmaker who never learned how to shoot a clear and compelling action scene.”
“But I’d like it better if Wong wasn’t the one Hong Kong filmmaker who never learned how to shoot a clear and compelling action scene.”
The point of the title “the grandmaster” is that it can describe a number of characters in the film. That’s the point. Ip Man was only one individual in a long heritage of martial artists who largely disappeared in the fog of war.
this is why a added the qualifier “potentially” - obviously we’re discussing hypotheticals, in which both of our scenarios could be true.
19-14 is a relationship between a college student and potentially a middle-schooler, so yeah i agree here.
it’s an un-dismissable reply and i commend your restraint in choosing to let this go on.
wages of fear
i love Spintires, so i look forward to playing this too.
indies greatest defense is their low price. 15 vs 60 wins for me more times than not.
... indies will remain popular on the switch as long as Nintendo continues to take so long between game releases. it’s not like there’s going to be a follow up to Breath of the Wild anytime soon.
yeah and one need look no further than Edmund McMillen’s The End is Nigh, his follow-up to the millions-selling Super Meat Boy, which has yet to crack 50K units sold on steam, to see that oversaturation is killing the market. i’m not saying The End is Nigh is a classic, but it demonstrates the essential financial…
you’re actually something complementary to his point, not in opposition to it. in an “insanely popular” genre, gamers still have limited funds and time —that’s a constant, and it’s being spread thinner and thinner. each game gets less attention. which is an enormous problem for independent developers who do not have…
JESUS FUCKING CHRIST
yeah, uh, i know that.
that’s some creepy shit
nintendo has been a gaming hardware company for much longer than sony or microsoft - they’re not going to just abandon their business model or weaken it by going multi-platform. it should be considered a success that there two viable platforms this generation (switch and ps4).
that feeling when you realize that Undependable *means* dependably undependable, which is defined as...
this is already an option in most games - the trouble is that it’s actually a crutch for the designers, who use it to avoid the challenge of designing legible, interesting game worlds. gamers wouldn’t feel like they need it if the developers were more intelligent about designing their experiences to begin with. after…
what’s the scam angle on this? anyone care to speculate?
so charming to see you guys discover this stuff.
daaayyyummm