Bayonetta 3.
Bayonetta 3.
I stay energized for OW the same way I stayed energized for TF2: Take breaks. There’s no evolving leveling system or metagame to it, so forcing yourself to keep going, even if you’re not feeling it, is simply not needed.
- If you’re not getting disconnects, then I am legitimately happy for you because you get to enjoy the game. A lot of people are not so lucky, a fact explicitly acknowledged by the devs putting out a mea culpa video and announcing two planned patches + pledging continued support if neccessary.
My play time has been drastically cut because of the persistent network issues: Takes forever to find a match in clearly-healthy lobbies, and then always run the risk of “RANDOM LOBBY DISCONNECT, ALL THE WAY BACK TO LOBBY SELECT YOU GO”
Who have you caught this time? Who do you get to blow up? Is it Tracer? Please be Tracer.
I cannot stand any point of Lijang Tower.
Might want to update that last bit to note that there was an announcement this morning that they’ll be tackling the network issues via a pair of patches later this month and later in March, so they’re on it at least:
...You know, I read the Roman comparison and got it, but the ‘Taker comparison makes it hit home.
My view is that: I love watching Melee, I get that it pulls numbers, and I get why has stuck.
MvCI looks like its music sounds: “cinematic” and bland, if not actively diservicing most of the characters. Huge aesthetic direction and presentation missteps.
I will say this: Good article!
While I definitely appreciate speedrunners who run through the game as “normal,” the ones that utilize massive, literal-gamebreaking tricks and glitches are so fascinating. They not only show the ingenuity and devotion of the runners, but also showcase the unthinkable interactions under the hood. Perfect example here.
How likely are we to see more weasels?
He’s an alien. And that may not even be his original body.
Less Street Fighter, more Marvel vs. Capcom (3, to be precise).
Was hoping that FBR’s success would be mean that they could make a path for Paragon to continue exiting, with scaled back development, for the dedicated users, and Epic could absorb the loss with FBR’s massive success.
Hey, don’t look at me. If it were up to me, all the money spent making whatever-the-fresh-hell-this-thing-is would’ve been spent bringing back WWE’s pyro.
Ogre Battle 64! A beacon of light in what was otherwise pretty sparse RPG pickings for the console, especially in comparison to the PSX.
The kids are alright.