Gnalvl
Gnalvl
Gnalvl

I mean, by that same token, Sonia Belmont sired the entire rest of the Belmont lineage with Alucard and Igarashi wrote it out of the canon and swept it under the rug. The GB titles were much closer to classic CV gameplay, but they aren’t remembered by either devs or most players unfortunately.

I get it, but to a lot of us DK’s arch rival will always be Mario. In fact, IMO Smash is overdue for a Miyamoto-style classic DK skin, if not DK Junior as a playable character.

As much as I like CV4, there’s a reason directional whipping was abandoned immediately after in X68000 and Rondo. I liked how they made it optional in Bloodlines though (via Lecarde).

Would be hilarious with orchestral strings and harsichords replacing Devo’s synths.

Also Namco made Mario Kart and Star Fox games. Square Enix made a Mario game. Also, Philips CDI...lol.

Could also use a cameo of Maria asking “what do you here???”

lmao @ “you don’t belong in this world, monster!111

I guess Sypha could have been an echo fighter of Alucard to some degree; she uses a sword and has magical powers.

To be fair, the artists building cosmetics and lawyers filing lawsuits aren’t the same people as the programmers who should be fixing bugs.

Will the real Simon Belmont please stand up?

Alucard would make a poor echo fighter for any of the Belmonts since he uses a sword and shield instead of a whip or flail. Since Richter was the main hero of SOTN’s prequel as well as a key character in SOTN itself, he’s the next-best thing to Alucard.

If they wanted to reference the handhelds, Nathan Graves from COTM is the closest to being a traditional whip-wielding CV protagonist so he probably would have been the best fit as an “echo fighter” of Simon. COTM was also the least popular GBA CV though.

You can totally get decent 144hz monitors in the $200 range. I feel like it does a disservice to readers to imply that you have to spend tons of money to do so, because then they’ll just assume “I can’t afford the good stuff” and give up.

Likely not in your living room?

I don’t actually feel like Dead Cells is that finely-tuned. Large parts feel bloated and fillery to me.

Yeah, the big thrill to Mario Kart and Smash when they first came out was that they were novel, unexpected surprises. They weren’t meant to be institutions buried in decades of expectation and tradition - they were just random, fun unassuming ideas.

Yeah, these days every console’s 2nd Zelda gets delayed till it becomes the first (and/or last) Zelda for the next console. Even since Majora’s mask the franchise has gone from a 4 year release cycle to a 6 year release cycle. At this rate, we’re going to hit an 8 year cycle and won’t see the next Zelda till 2025. 3D

lol, just got the notification for this comment for some reason.

Now playing

This just reinforces my feeling that the isometric view was severely underutilized in the 80s and 90s. As long as the designers are mindful of certain representational limitations, it allows for pretty precise gameplay across X/Y/Z axis in 2D while looking quite good.

Same with extra SSJ transformations.