“Right now we don’t really have a tank that has any form of splash damage.”
“Right now we don’t really have a tank that has any form of splash damage.”
That’s funny, because characters like Hanzo, Widow, and Reinhardt have abilities that can one-shot most heroes from much further ranges, with even less setup than Hog’s hook and no one complains. Mei and Mcree can CC you, and while it might take a few headshots to deal the deal, you can’t do anything about it once…
100% this. A study months ago showed that Clinton ran objectively the highest ever ratio of attack ads compared to ads showcasing her own policies. When the “grab em by the pussy” video surfaced, Hillary’s poll numbers suffered as much or more than Trump’s did. During the debates Hillary lets herself be trolled too…
Yeah:
I don’t know, SFA2 on SNES does feel extremely janky and clunky...even compared to SF2 ports on SNES, let alone Alpha ports on PS1 and Saturn. And it’s easier to compare because it’s all part of the same franchise.
Unless the final version of the game completely replaces all the arena levels with linear stages like Star Fox 1, then it’s not going to change what didn’t work so well about SF2.
Capcom is convinced that claymation banana hair all the rage right now.
The look of the game feels like a big step down from Whooly Worlds. The cardboard and construction paper look just isn’t that pleasing or striking by comparison and doesn’t stand out as that unique. If they had done this look before Whooly Worlds it would have looked fine and would have made a good logical…
DBFZ’s graphics are what I’ve been suggesting for Capcom fighters since SFIV first dropped. But Capcom just kept doing boring 3D artstyles for 10 years, and now that someone has a GOOD cellshaded look, Capcom’s 3D stuff looks embarrassing.
Yeah it’s a remake, which means it will get pushed back till 2028 and launch with PS7.
I predict this game gets delayed repeatedly until it becomes a launch titles for Nintendo’s next console.
Yeah, I found the gameplay of the Prime series to be extremely slow-paced. Every firefight felt like the same kindergarten circle-strafing as mediocre N64 shooters like Shadows of the Empire. For puzzles and exploration in an FPS I prefer Portal.
Do they have any screenshots which don’t look like Mario’s cameo on a Mucinex commercial?
I don’t really see freedom of movement, I just see boss battles where instead of using actual gameplay to maneuver under enemies and shoot them in their weak spot, you just win a QTE and then the boss politely points his stomach towards you so you can shoot him there without having to move.
Blizzard, please retcon Lucio as a progessive downtempo electronica DJ instead of an EDM DJ...like how many Lucio fans even like Deadmaus?
I heard samples of McCree saying “woah there” so I think he mainly chose it because it’s an Overwatch-themed song.
If I had to slog through huge crowds on a convention floor walking in rollerblades and blasting myself with EDM, I wouldn’t look happy either.
That’s not at all an imbalance though, since the RL’s slow projectile speed requires leading and predictive skill that doesn’t exist on the other weapons.
What deliberate weapon imbalance?