Yeah sure, it’s like Daigo Parry... if the success of parrying was totally based on random chance and not a mechanic that works 100% of the time the player executes correctly.
Yeah sure, it’s like Daigo Parry... if the success of parrying was totally based on random chance and not a mechanic that works 100% of the time the player executes correctly.
“I can’t release my grades from 1968 because tax audit.”
For real. If there’s one thing I’ve learned from my brief time buying and selling vintage synthesizers online, it’s “don’t ship anything expensive without full insurance” and “always get a receipt to prove you dropped the package with the carrier”.
It takes the skills of a professional comedy writer or standup to pull off race humor in a way that isn’t merely stupid and offensive, and Youtubers like this simply don’t have those skills...particularly since 90% of their success is down to merely being photogenic.
...not to mention fast enough for Quake’s relatively slow monsters.
Actually, Quakeguy is much faster than Doomguy if you fully utilize the jumping mechanics, but Quake 1 has the toughest-to-learn jumping physics out of any of the Id games.
I guess this is a step in the right direction, but my prevailing complaint with modern 3rd party controllers is that no matter how great the rest of the controller is, 3rd party analog sticks are always a compromise in accuracy compared to 1st party (save for maybe the ultra pricy Skuf pads).
The problem is there are too many hypocrisies to ignore at this point.
I can’t decide whether the vacuum in the lead image looks more like a Super Scope 6 or the plasma rifle from OG Doom.
I can’t decide whether the vacuum in the lead image looks more like a Super Scope 6 or the plasma rifle from OG…
It is good to see a serious filmmaker embracing the interactive aspect of videogame storytelling, and it’s promising that he’s criticized other movie adaptations as a misuse of their respective mediums.
I ignored the game just based on the awful title. Attaching a colon + meaningless phrase to game titles has been way to overused a way to impose a fake image of story depth to mindless, rote games.
Sure, but you have to uphold some threshold to distinguish which things are worth taking seriously, and which are just too damn silly to waste energy getting worked up over. Otherwise, you spend your whole life fighting vendettas over the tiniest transgressions no one else cares about.
To be fair, it’s the administration that made it petty when they addressed the low turnout with a little kids’ denial strategy. If they’d simply ignored the low turnout and moved on, their “alternative facts” would not have become a week-long national debate.
Seriously. They should start playing the Doom soundtrack at Yankee Candle and Bath and Bodyworks.
Sure, but in the broad sense, anything can be political, even when it’s just abstract shapes bouncing around a screen (i.e. Pong). There is a still a very large spectrum from “barely political” to “heavily political” in the world of games, and I don’t think painting them all with the same “political” brush is…
Really thats a case of a political issue being raised with a game that was never intended to be political in the first place. Basically its the polar opposite case of games like Last of Us.
Arguably it is meaningful to depict things as abstractions with no attached baggage where others expect to see loaded characters and narratives. Minimalism is just as valid an expression as anything else.
Super Mario Bros is an example of a “real game” with no politics. I agree that doesn’t mean other real games shouldn’t have politics, but ultimately mechanics are more important.
Eh, I kinda disagree. I got severely bored of Overwatch this summer due to the crappiness of Quick Play-only and stale character balance. You had a minority of characters which were way too prevalent due to a single gimmick (i.e. Mccree flash & fan) and bunch that were blatantly unviable and basically a joke…
Oh look, someone broke a nail reading a trump joke. Better keep crying about it.