lol, videogame narratives.
lol, videogame narratives.
You mean like:
I’m going to wait till stores have so many unsold, forgotten Wii U’s collecting dust that they’re practically throwing them out the door, then finally buy one at the lowest possible price so I can finally play Super Mario 3D Land with my siblings.
Yes, in-game footage of cutscenes. Only about 10 seconds was gameplay.
YES. Fuck cinematic trailers, and fuck splash screens too.
Silly glitch hunters, why would anyone want to affect the story’s outcome in an RPG. Oh wait...
Are the talking about modern Sonic gameplay, the modern Sonic character design, or both?
Eh, you’re confusing the Virtual Boy with actual VR technology - which it wasn’t. There was no headtracking or any other form of motion control, so at best it was like the visual version of headphones. We don’t call it VR when we listen to headphones instead of speakers, so why should we call it VR when we stick tiny…
I don’t know, I think a lot of technology looks half-baked when you compare potential improvements. I mean take the N64 - the 3 handle idea was really bad, having a single analog stick was shitty compared to having two, and the precision of the analog technology was really low. I don’t know how people ever played…
I’ve long felt that there are more things HUDs could do to make players feel like they are actually seeing the view from inside a supersoldier’s helmet, instead of just a static game UI. However, I’m not sure the execution here is what I’d suggest.
To be honest, gaming journalists are just not the “authority” on the topic they once were, when their audience was mostly kids and the only source for pre-purchase information was rentals from a local video store with a sparse selection.
Wii sales numbers would beg to differ with the assertion that motion controls “didn’t help”. Given the character-driven, third person nature of Nintendo’s franchises, VR is not exactly a shoe-in for anything besides Metroid Prime.
Even the gimmicks aside, the number one thing preventing Nintendo from returning to an SNES level of greatness is the slow trickle of games.
Eh, if anything, wiimote-esque motion controls were the only Nintendo gimmick that really did have huge potential. At the base level they can offer better resolution for camera/aiming control than analog sticks, and obviously they can do much more if implemented correctly.
Well yeah, that’s kind of my point. These days you never know if/when Nintendo will actually deliver flagship current-gen entries in any of the series you bought the system for.
Don’t be too sure. I saw Nintendo in the lineup of devs putting stuff out for Wii U, so that basically meant a new Zelda was confirmed...but it still hasn’t come out. And let’s not start on Metroid.
I for one will keep playing Rayman and Hyperlightdrifter on PC till Nintendo becomes a 3rd party dev.
Yeah, it stinks of that crowd which is more interested in anime for its exclusivity than for the quality of its content. Often its the same people that celebrate awful anime tropes as “original” when they are in fact just different tired cliches from those in mediocre western entertainment, rather than advocating…
Really don’t like that version of Princess Zelda. This one (which is also official art from Zelda 1) is much better: