Then we're done here.
Then we're done here.
Compare these two competitors and the way they act post-match to that guy who got up and screamed like a maniac into the other guy’s face.
Arctic is burning. Amazon is being cut down at an incredible rate. Hurricanes are dropping more water as the climate changes. Unplanned Medical services can financial cripple a large chunk of Americans. Wages haven’t gone up in years. And I got an headache.
PvP is completely separate game mode, many weapons in the PvE game have a slight vertical progression, and weapon and Warframe modding leads to insane levels of power. In PvP all those mods cannot be installed, every PvP mod has a give and take to keep power levels even, and guns that would normally be a direct…
I won’t spoil what happens IMMEDIATELY after Second Dream, but honestly just take your time with the rest of the story quests and unlock them as you go, pending you’ve fulfilled the requirements for each quest/part. You’ll appreciate it a lot more going at your own pace rather than speedrunning through it.
So excited for this. Warframe is the one game model other developers/publishers should be looking at. This how to do FTP and how to do games as a service. Produce quality content without shoving transactional content in everyone’s face and people want to support you.
This game continues to amaze me. Switched over from Destiny 2 a couple years ago, and since then it has easily become one of my top 5.
Why people hate Destiny 2 for doing exactly what every other sequel in existence does is beyond me.
Not going to lie I started playing Warframe today after seeing that cinematic. Been playing Destiny 1 and 2 for awhile and while I love the gun mechanics of Destiny the fluidity of combat in Warframe is quite appealing.
I’m not a fan of the proposed changes. Pro teams clung to GOATs for so long because they didn’t have the time or energy to spend on looking for strategies to counter it. Now that Chengdu, and to a better degree, Houston and Valiant have shown people how to effectively counter it, it seems like a 2-2-2 lock is a…
Content as in stuff to do other than take pictures, not really. Definitely not anything worth flying out there for unless you’re an explorer. Exploration itself pays you credits for scanning bodies and discovering things, but the bodies and systems you’re scanning are all procedurally generated.
All the stellar objects we know are in the game, the rest is procedural based on estimates. In the Flickr gallery every photo has the name of the system and the name of the object featured. For example, the Great Annihilator and Sagittarius A* are there. Omega Nebula, Shapley 1 and Trifid Nebula are also there, for…
Everything that has been mapped is in the game, I believe the count is 150,000 stars. The rest is generated from estimates based off of what we know. As far as content, most of it is in the area around us but there are activities and bases as far out as the Pleiades and right outside of Sagittarius A*
Incorrect - the perfect squad size is however many friends you can play with at that specific time, and more games should have adjustable difficulties based on your numbers.
This sounds like a much better way to do the branching story/teams than Fates did with its weird family dynamics.
I finally gave this game an earnest shot a couple months ago, and man this game is everything I ever wanted Destiny and Anthem to be as I poured hours of my life into those games. The developers are rad and maintain crazy transparency with the community, and the frequent updates never invalidate or trivialize the work…
I think that there can be value in either, provided that the writing is good, but as a general rule I would agree that reviews probably shouldn’t be assigned to writers who just don’t like the genre of the game being reviewed.
I think there’s a meaning to pointing out a difference in degree, though. Like, dinging an MMO for being a social experience might be lunacy, but if you were reviewing a game where you couldn’t get anything done without 9 other people, that would be worth a note! Similarly, if Sekiro is more difficult, or more…
The director of the game itself said that difficulty is not the point, but the sensation of overcoming something is.
I’m glad this game rules. Hopefully people will finally forget that that awful DmC: Devil May Cry reboot exists.