Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

The strange thing about FromSoft games is that while they are traditionally very hard, speaking from personal experience of having played several FromSoft games, the difficulty...is kind of bogus. I don’t mean like “hur hur these games aren’t actually that hard, git gud scrubs”, it’s that their combat mechanics tend

There’s a really great quote I found that demonstrates why the “pro-life” crowd is so fervently anti-abortion but seem strangely unwilling to help actual children: they’re easy morality points.

Sorry there Cawthorn, but supporting not just Donald Trump but Mitch McConnell automatically disqualifies you from any sympathy.

Fun fact: believing in tolerance necessitates that you do not tolerate the intolerant. Attempting to remove the rights a person has over their own body is intolerance.

“Okay Metroid fans, we’ve got some good news and some bad news for you. Bad news is we’re not revealing Metroid Prime 4.”

What’s really hilarious to me is that everyone seems to be missing what’s really going on behind DC’s objection: it’s not that it’s puritanical, it’s that it’s patriarchal. They’re perfectly okay with characters having sex, but take a look at what they specifically had a problem with: a man going down on a woman.

Did the trailer ever mention who the big villain is supposed to be? There was so much detailed lore, I think I missed it!

The world is truly wild and crazy sometimes.

I don’t think we should expect every game to have this option, but I think it’s nice when developers include it when they think it can enhance someone’s experience.

Are you talking in-game price or price for the player? If it’s the former, where skipping a boss means you’re not as prepared for the later challenge, wouldn’t the skipping player want to skip that too? If it’s the latter, where the player doesn’t get the full emotional impact of the encounter, it’s hard to make an

No one talks about games you can skip through either...

There’s certainly some wiggle room here, I’m not arguing against the concept of accessibility, just its execution here. A good example of a game that does this well is Hades, which has an optional “God Mode” where each time you die, it gives you a stacking buff so that with enough persistence, you will eventually get

Sure, let me unquestioningly accept the claims of any stranger on the internet.

You literally answered it yourself, my dude.

There’s not a right or wrong way to experience art.

Well those were some very nice arguments that did nothing to answer my question: if someone enjoys a game by skipping around and only sampling levels, why did they even pay money for it in the first place? Why didn’t they just watch someone else play it online?

Who are you to say what does/doesn’t ruin a game experience?

That’s why I brought it up, why would OP spend the time and money to play it themselves when they could just watch someone else play it and get a more complete experience than if they customized it down into the cliffnotes version?

The problem is that video games are a unique medium with that added element of interactivity, so a better analogy would be getting to a scene in a book or movie that’s too intense for you to handle and skipping it: sure, you might “reach” the ending, but you wouldn’t have gotten the full intended experience.

And if they did, that would be someone damaging my experience against my wishes, whereas someone who used this option is consciously damaging their own experience. The former is annoying but has very little to do with what we’re discussing, whereas in the latter I feel sorry for that person and how little they value