Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

Know what Mega Man has? Ranged attacks as your primary damage source. Know what other “challenging, boss-centric” games don’t have? Impact damage. Just because something is traditional doesn’t mean it’s good, nor does it mean it’s appropriate for every iteration. You’re going to have to come up with a more compelling

I get that the demo itself has a time limit, but a time limit to access the demo? Capcom, this isn’t a beta for an online game, you’re not setting specific time windows to get everyone on at the same time and test the servers! It would generate more interest if you had more people who could access the demo, not less.

You do realize people who do speed/no damage/no upgrade runs spend hundreds of hours doing thousands of runs, right? And that when they publish recordings of their runs, the one successful attempt you see is usually preceded by many unsuccessful attempts? And that such success does involve a healthy amount of luck to

Yeah, I’d be perfectly fine with impact damage if it didn’t end up being a boss’ primary source of damage so often.

The boss I stopped on was the Lost Kin and most of the map was explored, so I’d say that was pretty far. I had a lot of the upgrades and charms, and the problem with a lot of the suggestions I’ve been getting is that none of them address the core issue: that when a boss can move faster than you can and without

For the really problematic bosses, it was less an issue of deciding when to get close and more them deciding I wasn’t allowed to be far away.

I describe it as a misstep not just because it makes the game hard, but because it makes the game hard in the wrong way.

The jumping and dashing is the bigger issue I was referring to, them dealing damage this way is annoying but you can deal with it through the aforementioned range increase, but the fact that they a) tend to move faster than you do and b) very rarely telegraph when they going to move makes learning a boss more of a

Had ‘em. The range increase isn’t really significant and doesn’t do much to fix the underlying issue.

An important thing to realize is that apparently Contessa Valentina...”Val”, was supposed to appear in the Black Widow movie first, and when release dates got pushed back that meant there’s some context for her appearance here that we’re missing.

I burned out really hard on Hollow Knight. The game is incredibly atmospheric, the art style is fantastic and I’m normally a big sucker for boss-heavy Metroidvanias, so why did I get immensely frustrated enough to walk away? It took me a while to figure out, but it comes down to a big design misstep: impact damage

I think what a lot of companies are (hopefully) realizing is that, while live-service games are great and can be big money-makers, there’s room for both single and multiplayer games and they each come with their own advantages and disadvantages. I mean, as has been clearly demonstrated by now, a live-service

I heard someone else comment that while Lidia does look pretty good, it was like the design artist sat down and said “So what do we know about Poland? Uhhhhhhhhh WITCHER!” So she’s got Geralt’s scar and the ponytail, white hair and eye-shadow make her look a bit like Ciri. It honestly just makes me laugh.

It’s too bad she wasn’t playing Smash Bros at the time instead.

Now playing

Well, I did that, but pretty radically. Stating that her right-wing views were ending our relationship. No idea what long term effects it had on her. Probably radicalized her further.

I know it seems counterintuitive, but using mockery as a counter to something being taken overly seriously hasn’t been found to be very effective: instead of exposing how ridiculous they’re being, it just pisses people off and makes them double down. A lot of that conservative ideology is formed from a sense of

I can definitively say: denounce it, don’t mock it, treat it with the seriousness it deserves.

Was anyone really surprised by this? Did anyone think that after the painfully cynical Man of Steel and the god-awful BvS that giving Snyder full reign on Justice League would somehow make for a better film than what already existed? Looking back on his filmography, oof, there’s maybe been one or two films of his that

Stellaris has a huge learning curve, not helped by much of its mechanics and UI being somewhat counter-intuitive. I’m a decades-long veteran of Civilization and even I bounced off of it pretty hard the first time I tried playing. There are a few things to keep in mind that really helped me get a grasp on the game:

Caiatl is 9’10”. For comparison, that’s four inches taller than Resident Evil Village’s very tall vampire lady, who players also wanted to step on them, who is 9’6”.