Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

Aaaaaand this is all the conservative pundits will be talking about tomorrow. “Cancel culture run amok! We’re not allowed to speak our minds anymore?!”

A big issue a lot of games have in regards to their difficulty is a lack of player agency: when most of them just increase enemy damage and nothing else, to the point where you die in one or two hits, it takes away a lot of a game’s interesting choices which make challenge appealing in the first place. Instead of

The grand irony of escaping from jail only for a pandemic to come along and send the country into lockdown. I’m sure he felt as if he’d merely traded one prison for another.

“Let’s make a sequel to Space Jam!”

Honesty is certainly very important, but there’s a big difference between that and rudeness, which is what a lot of the desire to be “unfiltered” comes from. A big part of the backlash against “political correctness” is that some people want to be able to blurt out whatever racist, sexist, horny or offensive thing

I always get concerned when a media community says the biggest draws are that the host is “unfiltered”, “unrestrained” and “is a dick that trolls a lot”, because those tend to be the calling cards for conservative bigots. An especially big red flag is that her popularity and donations jumped when she added the ability

It’s hard to argue with the final Vergil battle in Devil May Cry 3. Incredibly challenging fight, amazing music and with a great deal of emotional significance for both the player and the character.

It is worth noting that such narcissistic relationships do not need to be romantic, it can just as easily be a friend or family member who traps you in this situation. My closest friend of 15 years turned out to be a narcissist who had been using me for emotional support. After we met, we had a great first few years,

There’s a big difference between gear having an expiration date in older MMOs like WoW versus action-oriented games like Destiny: in older games, gear is just a stat-stick and has no effect on gameplay aside from making you stronger, whereas weapons in Destiny have different properties that directly affect gameplay

Given the online gaming community’s history of being a toxic space for women, this hardly comes as a surprise:

Oh I know, I meant that you’ll be able to re-acquire the guns without having to buy expansions, not that you’ll be able to re-use ones you previously got. Destiny 2 set a nasty precedent by wiping all of our gear from D1, only to steadily reintroduce old Exotics but only through paid DLC. I might have misread

Hey, at least they’ll get those guns back without having to pay for them, which is more than could be said for the jump from Destiny 1 to 2.

ME3 co-op was honestly one of the most enjoyable multiplayer experiences I have ever had. They did a great job of ensuring every character and lots of different playstyles were viable and useful in a group, the rewards came at a decent pace, and the challenge was always at the right level. I remember so many intense

And here I was arguing with someone just a few weeks ago who tried to defend sunsetting as The Best Option and there was just no possible way for Bungie to do the game any differently!

They’ve certainly demonstrated that they’re looking to correct past mistakes, good example being what you mentioned with making all stats more useful. But what I’m referring to is the fact that each class is built around having a main stat; Barbarians might have more incentive to divert some points into Dex or Int,

One can only hope if they’ve learned other lessons from past games, they’ve also learned to have 6 initial classes instead of 5 so there isn’t only one class that focuses on a particular stat. D2 had only Amazons using Dex at launch and D3 had only Barbarians using Strength.

They’ve said there’s only going to be 5 classes?

In the broad strokes sense, sure. There wasn’t really much class identity in D1, Rogues were just “the one with highest Dex.” Assassins were defined by a greater emphasis on agile melee combat and traps, while Demon Hunters kept the traps but traded melee combat for bow skills. Hell, I would have said “Assassin and

Blizzard also said the severed ears “aren’t just for show,” so that’s...good?