Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

You mean the Death Star 2.0 that has a completely different battle scene and stakes from the first one? Luke and Leia being related but it actually had foreshadowing in Empire where Rey/Palpatine did not? Ewoks not actually being as bad as people like to complain they are?

I was trying to be humble, but hey, you’re not wrong. Lando telling the fleet to get right in the Star Destroyers’ faces is one of the most badass pieces of dialogue in existence.

The prequels I’ll give you, those were just boring, but RotJ? The one with the most badass space battle in the franchise? The speeder chase through the forest? The scenes between Luke, Vader and the Emperor? You’re trying to say Rise was better than all of that? I know some people have an irrational over-hatred of the

No kidding. Given the reasoning they stated for making a new class, maybe they’ll circle back on that, but I’m not holding my breath.

To be honest, I can’t help but see the situation as karmic, at least in this country. Who in this country has been most stubbornly opposed to public medicine and self-preservation? Republicans. Who makes up the majority of Republican support? Old people. Who does the virus threaten most of all? Old people. Depending

I definitely still prefer mouse for better precision when casting ranged abilities and summons, but having played both, yeah, controller is a solid option.

Renegade decisions wasn’t being an outright villain, it was being the cowboy cop as opposed to the by-the-book cop: you’re willing to be an asshole to people and break things if it means getting easier results. Thing is, they accurately depicted the consequences of that approach in real life: when you’re a ruthless

Now playing

What Happened did an episode on it recently and found that much of the development time was spent going back and forth between design ideas without settling on one and following through on it: quoting Bill Roper, “Ghost started as stealth, then it felt like it had too much action, then they needed more stealth, and

It still boggles the mind how this never got released. You literally just need to make a third-person version of missions where you control a hero unit who has to aid the larger army in breaking through choke points, sabotaging ambushes and sneaking into enemy bases to grab objectives. They had missions like that in

I still think monsters, with their shields and regenerating health, are bullshit

What a perfectly fitting ending to probably one of the worst expansions in the game’s history: buggy and poorly planned with an unsatisfying pay-off. Also another not-so-great feather in Blizzard’s cap after the last year and plus that they’ve had.

Up until last week, I would’ve said it seems like Diablo 4 will be the company’s major redemption, it seemed like they were hitting it out of the park on all counts.

Reforged has had a bit of a yikes launch with no word yet if things will improve any time soon.

It’s all about nailing that first phase, to be honest. For the entire rest of the game, you’re rewarded for killing opponents quickly, but since you can’t do that with the boss, you have to be super patient and whittle it down, focusing on minimizing incoming damage. That’s why the “kill the missiles and get cloaking”

Now playing

Unlike some of the other commenters here, I’m not tempted to go back for another run of FTL, I already went through and beat it with all the ships (which was fun!) and saw most of the events, I’m good.

Yeah, they went a little too heavy-handed with balancing the final boss. I get they were trying to safeguard against cheesing strategies (shipboard AI to ensure you can’t just kill the whole crew in one phase and coast through the other two for example) but that one reliable strategy for beating it is cheesing in a

I was initially also rather dismayed by yet another Fire Emblem sword user, but once they showed off Byleth’s move list, I’m more okay with it now. I’ve long thought they needed to have characters from the series who used different weapons, since the Weapon Triangle is such a big deal most of the time and the entire

Truly deserving of a Smokin’ Sexy Style.

It seems to me that there are two things about Star Wars that appeal to people in ways that other sci-fi franchises/universes do not: starfighters and Jedi. We had a few good years where game designers catered to the former with Rogue Squadron and the X-Wing/TIE Fighter series, a bit with the Battlefront games, but

“Getting” out of hand? Hasn’t Eververse always been out of hand?