Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

It’s much more likely that people did have a problem with existing behavior, but you didn’t hear much about it. Much like many social issues that don’t bother you personally, it could be going on for a long time before you’re even aware there’s a problem, much less how wide-spread and harmful it is. There’s also the

I did, because when you get down to it, professional in this context doesn’t just mean “it’s my job that I do for money”. When it’s a competition of skill, national championships or amateur competition, keep it about skill. Be professional even if you aren’t professional.

Any type of competitive tournament situation and/or situation involving strangers competing against each other, that’s a hard no. Keep it between friends, and only the ones you know would be fine with it.

There’s a difference, though: keeping it in the game. As soon as you start making personal attacks, light-hearted or not, strategic or not, it is no longer just about your skill at the game, but your skill at being a bully. Not only does this poison the outcome, but it starts an escalation: the more people who accept

Because the former have an actual tactical purpose, offering ways to control your opponent’s positioning or information, while the latter’s only purpose is to piss people off. Doing things explicitly to piss people off tends to be rather unsportsmanlike.

And as I explained, that sort of behavior has no place in professional competitions. If you want to trash talk your friend sitting next to you on the couch or on the street court, that’s one thing, but keep it out of organized competition.

...I think perhaps you’re the one talking about a different topic. This is an article about a fighting game tournament, if you want to bring in an applicable physical sport analogy, the closest you’re going to get is the NBA (to stick with basketball). What do you think we’re talking about?

Feints, baits into punishes, abruptly switching tactics and aggressively zoning are a few good ways of psyching opponents out, making them nervous and afraid to commit to particular strategies or certain moves, without resorting to insults, taunts or other BM.

I really wish more commentators were like these two, with “I hope he loses” and “that’s what you get”. Maybe if BM (bad manners) play weren’t as celebrated and laughed at in pro play, our competitive communities wouldn’t be quite as toxic.

Humanity as a species seems to have an issue with long-term thinking: we only seem capable of seriously dealing with a problem when it is literally burning the house down around us.

I think he meant more as “this is merely a microscopic symptom of a much larger, systemic issue and this symptom will only change in the way the larger one will: imminent disaster”.

Given what I’ve seen of community reaction, it wasn’t isolated. You’re also forgetting that tiers don’t matter much when you’re just playing with friends and the fun is what matters.

Specifically? 4 cuts and about half the roster had move or stat changes, and it’s the latter of which that ended up being the bigger deal. To cite my above example, my friend didn’t like how Falco’s reflector got changed to a projectile instead of a straight shield and how his aerial moves got changed, and with Roy

Sub space is a matter of opinion, but even flawed, it’s the best single player content they’ve ever done. The cutscenes and bosses by themselves are better than adventure mode

Tripping is the one most people remember because it was suuuuper annoying, but what really brought the game down was a whole lot of little things. Subspace Emissary was fairly subpar, there were a lot of aesthetic changes that seemed to have been made just to be different than Melee but weren’t as interesting,

While World of Light could be a bit repetitive, certainly, they mixed it up well with exploration elements and branching paths, giving the player a lot to think about in terms of finding their favorite characters to recruit them, deciding which available battles would be easier to beat and how they could open

FF 15 and the Shadowkeepers

The best is easily, easily, Smash Ultimate. Most characters, best refinements to the mechanics, really well-balanced, tons of features, the best arcade mode and the best “story” mode, Ultimate definitely lives up to its name. Nintendo could keep releasing updates and DLC for it for several years and I would be

I mean, given that we already thought V was modeled after Adam Driver when the character was first revealed AND you can unlock a taunt that briefly turns his cane into a lightsabre...somebody making this mod was basically guaranteed.

I’m starting to get the feeling that the Battalion system is Intelligent Systems’ sneaky way of telling Nintendo they want to make another Advance Wars.