Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

...So...I feel like we need expand our vocabulary when it comes to discussing videogames, because this article and subsequent comment section clearly communicates just how unclear the terminology some of use is. For example, I am certain most of us are able to distinguish between, “this is trash because it’s

...So...I feel like we need expand our vocabulary when it comes to discussing videogames, because this article and subsequent comment section clearly communicates just how unclear the terminology some of use is. For example, I am certain most of us are able to distinguish between, “this is trash because it’s poorly

So in terms of combat, technically no, there wasn’t a huge difference in combat style between the reboots and the originals (for clarification, when I say that I mean 3 and 4, primarily. DMC 1 could be considered more a Resident Evil game with a greater emphasis on mobility and melee combat, given that it was

Well, guess I know what I’m doing with my weekend.

Well, honestly, speaking as someone who did play it, and did beat it:

It was meant to be taken seriously, that was its whole problem.

Instead it presents things that are essentially the most shallow, 14 year old in his fantasy brain version of what’s cool or badass, but presenting them in a really sincere way that can’t help but be really fun.

I actually had a very similar reply from someone else, so if you will permit me to just copy/paste my response to them:

This is very true, casual consumers (which a lot of mainstream reviewers tend to be by necessity) are usually wowed by a lot of flash and spectacle without sticking around long enough to understand the depth (or lack thereof) behind it.

That’s just it, though, “dumb” is not the right word for either of those. “Weird”? “Outlandish?” “Unrealistic?” Certainly. But both Devil May Cry 3 and Kill La Kill’s worlds operate under fairly consistent internal logic, logic which, yes, defies real-world physics, but they both wholeheartedly embrace the fact that

It’s like you think I’m worked up. I’m just giving credit for exceptional work where it’s deserved.

Now playing

This is a series about demons and swords and motorcycles. It’s dumb. Relax folks and just enjoy the dumb.

The whole controversy behind the reboot is honestly kind of weird. A big part of it was that the dev team at Ninja Theory got very defensive from the negative reaction fans had and lashed out in response, so what started as a “this is new and different, not sure if want” turned into “the developers are assholes, fuck

I remember when Freeze Mage was the worst it got. Hoo boy, how far we have come from then, I almost miss it.

They need to stop printing such OTK combo pieces in the first place. Having weird, alternative win conditions is nice in theory, but Hearthstone’s whole ruleset is built around strategic minion combat, and then they put out a whole bunch of cards that makes minion combat superfluous. Why fight for the board or try to

In the same state as The Simpsons’ Springfield.

(scrolling through the twitter posts)

Typical “design by committee” flawed thinking; Capcom looks at the sales numbers for 4 and thinks “there must be so many people not buying this franchise, it needs a complete 180", so they bring in focus groups filled with people who don’t like DMC and ask them “what would it take to get you to buy this?”. The

Yes, clarification is certainly helpful, since (for example) saying “I don’t want to have to try and play this and talk at the same time” is just open-ended enough that it could be interpreted in a bunch of different ways.

A fair point to make, but also one that’s harder to measure. I mean, the fans of the reboot would certainly say “I remember it!”, and there are a fair number of “cult classic” titles out there that have their dedicated communities. That’s part of why I cited sales numbers as an example, since it would be reasonable to