Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

The problem with “survival at all costs” is that it begs the question “when do you stop surviving and start living?” The concept of honor is supposed to be the answer to that, a line you do not cross because to do so would mean sacrificing something of what you are. Without honor, the Orcs are back to being the

Oh, I’m certainly not arguing with Chrom or really any of their additions; Awakening is probably the all-around best game the series has had and Chrom is awesome. I simply cite Lyn/Hector/Eliwood because:

I think the big problem is that the head-lining characters of Fire Emblem are always the Lords of each game, and they are almost-uniformly blue-haired sword-wielders. And if they start delving into some of the party members, there are so damn many of them that it becomes harder to determine who gets a slot and who

It’s hard to believe it a coincidence that this card draws exactly the 4 combo pieces for Fatigue Druid: Aviana, Kun, Toggwaggle and Azalina. Wild was already cancerous enough with every other Druid running this deck, now it’ll be nothing but Fatigue Druids for days.

I could see it happening given the right rationale, especially with the grudge-holding Greymane playing foster dad to Anduin. I envisioned a scenario where Greymane convinces him to make a targeted strike against Sylvanas because a) they both want to avenge Varian at the Broken Shore, b) it would enable them to retake

We’ll have to see where they go with the other leaders’ reactions. Thrall I know is out of action after getting depowered in Legion. Maybe what ends up happening is Saurfang dies opposing Sylvanas which prompts Thrall to kick up his retraining and come back to set things right.

This is primarily why I think it should’ve been the Alliance who struck first and the Horde burned Teldrassil as retribution. It accomplishes a couple of things:

The writers could add a lot of depth to Anduin’s character by really emphasizing how much stronger the Alliance is than the Horde is right now in terms of national strength; since Siege of Orgrimmar, the Alliance has been sort of “setting the rules” while the Horde picks up the pieces from their civil war, and like in

So, there’s two major problems with where WoW’s writers are currently going with Sylvanas:

I had a feeling it was something like this. Doing such sweeping system changes to a game that’s pushing 15 (!) is bound to rattle a few gears loose in the process. You’d think players would be used to these kind of speed bumps by now, but I still saw lots of griping and moaning and accusing Blizzard of making leveling

Oh, believe me, I did.

To a degree, but there used to be a delay on it. IIRC, it would take about half a year after the newest expansion came out for the previous expansion’s content to get rolled into the base game. Now it looks like they’re just eliminating that delay.

As someone who started playing in Wrath, left midway through Pandaria and came back a few months ago, I can attest that WoW is a staggeringly different game, especially from the BC days. They’ve definitely made a lot of systemic improvements to the game and they’ve gotten a lot better with their quest and narrative

Simplest explanation: it is third-person Diablo in space with ninjas. You go into a randomly-generated level, fight hordes of enemies, collect loot/crafting mats, make yourself stronger, repeat. Of course, that’s leaving a lot out. The sheer variety of weapons, characters, mission types, enemy types and environments

Now playing

Goku is the only person that can beat Light in Jump Force because he intros himself as Goku and not Kakarot. So clearly Goku is a true counter pick to Light

I absolutely loved Tales of Symphonia back in the Gamecube days, but I’m not going to lie: Vesperia completely blows it out of the water. The characters are better and more interesting, there’s greater flexibility in customizing them, the story starts off seemingly fairly stereotypical but throws some really

Good lord, that trailer looks AMAZIIIIING! Still not sure how I feel about the chatty sidekick, but a cocky Nero, tried-and-true DMC gameplay, more crazy grabs and special moves with the demon-er, cyber arm, fantastic looking monster and boss designs, and what seems like it’s going to be an open world are all

After Annemunition posted the video, one of the players who’d given her gallons of shit tried to apologize. In a sense. “I am extremely sorry for the way you feel, ” he wrote in a tweet from an account that’s since been deleted. “[K]now that the words I used were meaningless and have no substance.”

Ehhhhh DmC:DmC was a rather resounding “meh” from both a narrative and mechanical standpoint; not terrible, but severely lacking when compared to the rest of the series, especially 3. I was determined to give a chance amidst all the backlash it was getting, and while I can certainly say it didn’t deserve as much of

I think the key that’s missing from consideration is “best card BY ITSELF”. For example, there have certainly been insanely OP decks in the past that hinged on a few specific cards (Hi there DK Raza Priest), but they always drew their overpoweredness from card combinations rather than being individually strong.