“So, Philly, here’s why you shouldn’t swim in a receptacle most often used for waste:”
“So, Philly, here’s why you shouldn’t swim in a receptacle most often used for waste:”
No dick pics this time, please. You were a cool guy and you ruined it by letting the office go to your head, if (if!) you successfully stage a redemption...maybe learn from past mistakes, eh?
An article title which could be applied to everything, ever.
Right now it’s too much, though.
The problem with that is that it’s likely that any changes to that effect will take away from the teamwork that makes Overwatch compelling at high level play.
Team composition should matter, certainly, but atleast on a casual level (and when I use the term here, I mean in the sense of someone who just wants to jump on at the end of a day of work and play some solid, competitive matches, they’re not trying for the pro scene by a longshot), things need to be balanced so that…
Yeah, sure, just let me go round up the 4-5 friends who also play the game that everyone is obviously required to have. Why didn’t I think of that?
Sure, it’s not impossible, but it’s hard for all the wrong reasons: not due to being outmatched by opponents, but to the system rigging together almost-guaranteed losses; from what I’ve seen, the HotS ranking is much worse than before the revamp.
They make good practice for actually rational debate opponents.
Yeah, my bad for not taking the time to gather and peer review sources before making my initial post so I had them on hand when someone decided to get a big ol’ stick up their butt. You wanted specific examples, I went and grabbed a few that looked relevant.
Here’s a couple of examples I just googled. Some more recent than others, but it should give you an idea of just how many times they’ve tried to fix ladder, and there’s another attempted fix on the way.
Sure, just let me run a quick poll of all StarCraft 2 players around the world. :P
Sure, you personally might never have had problems, and I personally haven’t either recently, but the two of us are not the entirety of the ladder: you need to pick your head up and look around, see what everyone else has to say.
Indeed, and in theory, the game will always match you up with both allies and opponents who match your skill level. But life is sadly much different from theory here: the developers have admitted that the longer you’re in the queue, the more the matchmaker relaxes its standards. That means someone with a, let’s say…
You’re right that not having personal experience weakens my case, but stubbornly refusing to read the rest of someone else’s statement destroys yours. I’ll freely admit that maybe I shouldn’t have been so hyperbolic in that opening line, but I’m also not pulling these opinions out of thin air. Maybe if you offered…
Now mind you, I haven’t touched Starcraft 2 ladder in ages, so much of what I’m about to say is hearsay and observations. However, it is telling that this is, I believe, their fourth or fifth complete revamp of the ladder, so one can imagine it’s had a rather tumultuous history.
It boggles my mind how badly Blizzard is fumbling their ranked modes lately. Starcraft 2's ladder is going through yet another iteration (“we’ll get it right this time guys, we swear”), the climb to Legend rank in Hearthstone is an exhausting grind beset from all sides by aggro decks exploiting the system, and Heroes…
Reaper in general I can kind of understand, he was designed to be the primary “in your face” damage dealer, short range for high damage, it makes sense. But on console, the less-precise controls make Genji and Tracer horrendous at even medium range, which means they have to get in close to do their job...and then…
Hoping for some other console-only nerfs: Reaper easily outclasses all the other close-range offensive characters purely because he doesn’t need to do much in the way of aiming, just point in the general direction of your target and mash the trigger.
I can’t believe I’m saying this, but, why don’t we just get the people behind Smash Bros WiiU to make a new Megaman? Given how well they nailed the feel of his gameplay, to the point that while fighting Master Fortress and the boss forms leading up to it, it’s easy to forget it actually isn’t a Megaman game, I think…