exclusively single-player
exclusively single-player
Looking over the list of Samurai Jack’s original four seasons it’s extraordinarily difficult to choose an episode that stands out as the absolute best or even just my personal favorite.
And if your hard-counter is such because that blow you up in seconds? If you’re, as mentioned before, a solo player with a bunch of randoms who you can’t rely on to save your ass the instant your counter shows up? You’re basically assuming everyone goes into this game will a full team of friends, which is the same…
Oh yes, the fundamentals of teamwork with a bunch of randoms who have their own ideas about how they’re going to play, that always works, right? And not only is retreat essentially the same as death, given the amount of time it often takes to get back to a respawn point, but that does nothing to address the issue I’m…
Of course, but not everyone has a full team of friends with voice chat, nor will those teams always be clustered together for that group synergy to matter. Similarly, two coordinated teams will also be cycling frequently.
Basically, you need to change heroes midmatch to deal with Bastion
I love a good crossover collaboration, but I don’t love it this much. Do people actually buy these things?
This. The game also made no distinction between who you killed and whether you were the one to actually kill them; taking out some scumbag official was treated just negatively as murdering innocent civilians, and allowing gang members to clash with guards (even if you weren’t involved) counts as people killed for the…
A little disappointed he didn’t use music from the movie.
We finally have another Star Fox game that looks to finally be returning to what worked for the originals!...and then they had to screw it up by making it another experiment in mandatory motion controls.
Never said you did, just pointing out that there’s no reason for people to get worked up about it now when it’s been that way for so long.
You can kind of see a lump on her forehead on the statue, and what looks like a strand of hair along the side of her face is actually a bloody cut.
*shrug* That’s how she looked in the original 90s release. If anything, these busts are just being true to source.
Arcane Golem was always something of a fringe card, really only usable in face/combo decks because you used them as a finisher, so the opponent never got to really benefit from the extra mana. Now that it lost charge, it’s just a weaker Ogre Brute.
So an overly-convoluted tease for nothing more than the expansion’s release date suddenly qualifies as “fun”?
Reading quest lore will be more important, and provide more of a motivation to continue leveling up, as you get into the higher zones: many of them have connecting storylines leading from one end of the zone to the other, with characters you’ll grow familiar with. One zone has you working with an overzealous commander…
Gears has actually always been pretty good about being very action-heavy but also with emotional undertones; character banter in between firefights, objects you find throughout the world and then the atmosphere itself.
And that is why you always grind before a major boss fight.
It presumably won’t start out as strong as normal heroics; think of it in the same way that Xul has an extra 1-key ability at the start. That, or Tracer’s normal damage will be fairly light and she’ll lean on her heroic to make more of an impact during fights.
Hot damn, another one already?