Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

Eh, makes sense to me that they’d re-use the BoE assets for another map. A lot of existing maps already share some assets with each other, most notably Cursed Hollow and Haunted Mines.

Yeah, that information got left out of some promotions for whatever reason, but others confirmed that pre-purchasing any version of LotV would give you the Starcraft Warrior for free when he’s released.

Eh, if you really want to get technical, Artanis has never been seen taking part in personal combat up until now, so it’s hard to say with certainty whether he was a High Templar or Zealot; he piloted a Scout in Brood War and a Mothership during his brief appearance in Wings of Liberty. Given that he’s been shown

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The Support relationships has always been my favorite part of Fire Emblem. Scenes that deliver character development and pairings that can become an unstoppable fighting force on the battlefield: what’s not to love about it?

It really is insane just how many changes and features have been made. During initial release, I was disappointed that Wizards didn’t have Frozen Orb and decided to try and make a lightning-centric build instead, only to find further disappointment that there weren’t strong enough lightning skills in the game to make

Most modern ones, sure. I’ve played a few that had much more of an emphasis on strategy and skills, but sadly they were never popular enough to compete with the increasingly-Call of Duty-ized shooters.

Very frustrating. One-shot kills are the bane of competitive play, and Crucible is chock-full of them right now. Whether it’s a long-range (relatively) shotgun, an unstoppable Super, an impossible grenade stick, a sniper with a seemingly-perfect position or a Mythoclast, there are just far too many ways to die

Very thorough with solid reasoning.

Also, his /dance is from Michael Jackson’s Thriller, a perfect fit.

You kind of already have it in the header image: the Mr. Freeze fight in Arkham City. Rocksteady somehow made a stealth/puzzle boss that was actually challenging, tense, and a whole lot of fun. Unlike so many other puzzle bosses that boil down to “hit their weak point three times”, the fact that you have to come up

They’re really struggling right now with offering casual players a way to play and earn more cards without also giving veteran players a way to steamroll them. The new Tavern Brawl mode is a step in the right direction, but they need to offer a way to earn gold by playing against the AI in the same way that Heroes of

I’m really hoping they give us a lot more defensive options this time around. Aggro decks have dominated the meta for far too long (beginning their rise before even Naxx) and Combo decks have started to overrun us as well with Emperor Thaurissan and Grim Patron; Mid-Range decks or ones that focus on playing minions on

They have new rules every week, so you might see that come around at some point. Probably the more interest Brawl was the first one, where you got to play as either side of Nefarian vs Ragnaros, complete with unique cards and hero powers.

The recent mode added, Tavern Brawl, usually provides a decent escape from the all-too-common decks and plays found in Ranked and even Casual. It runs every week from Wednesday until Monday and provides the ability to play with crazy rule changes, like decks with 23 Webspinners and 7 spells of the class you chose, or

This article is fairly ridiculous on several levels, the first being the suggestion that a fight between a non-bullshit version of either Superman or Batman could ever happen. They are both reasonable, intelligent, moral individuals much more likely to try talking things out with an unknown potential adversary before

Probably the latter. They went kind of nuts with the sexy costumes and skimped on the game modes and features.

Well yeah, he says it himself in the quote that the boss fight isn’t too complicated; he describes it as a “tank and spank”, a term for a simple boss that as long as you have a tank able to withstand his attacks, everyone can just sit there unloading damage on him until he dies. They’re also typically fast bosses to

This is honestly one of the reasons why I’ve enjoyed playing Dead or Alive (of all things) and Soul Calibur games, because the majority of a character’s moves tend to be one button and a direction, allowing me to focus on which moves chain well together and are good counters to different enemy attacks, rather than on

Sure, Mario Brothers didn’t have checkpoints...because it was made in the 80s, on a console that couldn’t record save files. Modern Mario games save your progress after each completed stage, so if you get stuck on one for a long period of time, you don’t have to restart from the beginning of a world if you decide to