Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

Yes, actually, raids do have checkpoints you can return to after leaving the instance. And planning to complete a challenge in a set amount of time is never quite the same as completing that challenge in that amount of time. I’ve been with many groups who were in a raid or PoE where they breezed large swathes of it,

It’s that you can’t leave and come back at the last round you completed. If your group is trying to down a tough 34 boss or Skolas and you’ve been wiping for hours and everyone’s tired and needs to sleep, you can’t leave and then pick back up at the boss, you need to restart all the way from round 1.

Called the Argonaut, this ability activates randomly whenever he acts heroically in a life-or-death situation. It basically gives him the ability to have one attack powered up so drastically, he can overcome any threat.

Actually, I’m referring to the other bosses, I haven’t even attempted Skolas yet. When Quodron first came up as the PoE 34 boss, my friends and I were having a hard time with him and were looking up strategies, the majority of which were “put down a bubble, all 3 people light him up with Gally”. Same deal for Kaliks

If Nintendo ever made Metroid TV series, it would really need to be in the style of Samurai Jack: minimalist with its dialogue, high on action. It’s worth noting that all of the good Metroid games/comics have let Samus speak through actions rather than words and put an emphasis on how capable she is as a lone

Yeah, pretty much. My friends are all going to be super pissed.

Destiny players seem to boil down to two types:

Given that seemingly-nobody uses a non-Gjallerhorn exotic for bosses, and lots of PoE boss strategies seemed to boil down to “put up a Blessing of Light bubble, unload all Gjallerhorn ammo, use a heavy ammo synth, repeat, boss is now dead”, it really could’ve stood to have a nerf to increase weapon diversity.

I don’t know about the sponsoring, that’s just what I remember from a documentary on top-tier raiding I saw once and general commentary on the procedure (though the documentary was on the Wrath era, so maybe things have changed since then). Given that “world first” guilds are actually setting those records rather

It’s not them specifically: all “world first” guilds go through the same process and have similarly high wipe counts. Given that it’s a race to complete the encounter before other guilds can, they go into the fight undergeared, with no idea of what to expect and no clear strategy for dealing with mechanics. The

While I certainly would’ve preferred the delay between releases to be much shorter, I can’t deny that I’ve definitely been getting my time and money’s worth out of the first two editions.

Heroes doesn’t have an SC Warrior now, but it will by the time Legacy comes out; it and a Diablo Support were the only role combinations missing from the game, and with the Monk filling the latter gap, it would make sense that they’ll be following up the Diablo event with a Starcraft event in time for Legacy’s release

Wait, seriously? That would be rather awesome. Would also make sense, as they gave out another freebie with the Reaper of Souls pre-order.

This one was pretty much a no-brainer to me. I already had plans to get Legacy so I could finally see the end to all these plot threads, so paying for it early wasn’t unreasonable.

I was thinking more along the lines of control decks that focus on putting out big minions and making favorable trades, or ones that use weapons for minion removal (like Control Warrior). Obviously this wouldn’t help too much against spell-heavy controls, but then not everything needs to be good against everything.

Definitely a mistake, I have no idea where it came up with that.

Am I the only one who thinks a weapon or spell that gives your hero temporary Taunt would actually be a really cool idea? Say a Warrior, Druid or Paladin spell (since they are the classes with tank specs in WoW) that gives your hero taunt for one turn, perhaps packaged in with some armor or health. It would be a

The Batmobile was really the only major flaw in the game. Say what you will about the story, I enjoyed it and enjoyed how it didn’t lean too heavily on plot twists that fall flat like Arkham Ciy did; it was straight-forward, it had a moderate number of twists, it was overall an enjoyable story that brought a lot of

Now playing

Obligatory. It’s especially perfect how well this years-old promo describes the premise of Arkham Knight.

I would swap around Wall-E and Monsters Inc, and look back on the first Toy Story more favorably, but otherwise that’s a really solid ranking.