Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

...What is it with people replying to an almost 3 year old comment? This discussion’s been obsolete for a long time now.

I can confirm the dailies; you can play only once every 3 days and still get roughly the same gold income as if you played every day. Also, the system will avoid giving you dailies of the same category: for example, it won’t give you “2 matches with a Diablo character” while you already have “2 matches with a

I know about that, what I want is some transparency for how AI difficulty scales in coop. StarCraft 2 shows you a meter that fills as you win coop vs AI matches and increases the difficulty the higher it goes.

I would argue that they do a good job of teaching a lot of the basics. AI players are quick to jump on an opponent that overextends, do everything they can to try and avoid dying, beeline for objectives, and are really good at focus-firing in teamfights. In general, they’re rather unforgiving of face rolling, so they

Where have you heard about bot scaling? I was really hoping HotS had a system like that, but it doesn’t communicate it in-game. Would be great at some point if they implement a system similar to Starcraft 2, where it tells you what AI difficulty you currently qualify for in the pre-game menu.

Except the way they’ve been talking it up, it seemed like it would be a departure from stunts past.

Uncomfortable as in it was a very cynical, half-hearted commitment on their part. With anyone else, there was the possibility that this could be a long-term change; sure, we might get original Thor back eventually, but they might keep new Thor around for a few years before that happens. Now it looks like she’ll be

Here’s the funny thing, though. A team 3 levels ahead isn’t invincible if they start to get overconfident and make mistakes; they also have longer respawn timers than their lower-leveled opponents, so they get punished more for slip-ups. A team that’s snowballing can make a bad decision and suddenly they’re facing a

For Hearthstone, at least, a lot of people will concede before a clear lethal because they realize they’re in a situation that they simply can’t possibly overcome; knowing what’s in your deck and what’s been used already means that if some big minion comes into play that can stone-wall you (like Kel’thuzad paired with

To be perfectly honest, I really would’ve preferred Solomon to be revealed as the new Thor rather than Jane Foster. As it is now, having Jane wield the hammer seems hypocritical since she a) broke up with Thor because of his otherworldly adventures and b) was refusing magical assistance with her cancer. Hell, how did

Pushing back from the desk slowly, I shook the can of spray adhesive vigorously, removed the cap, aimed and fired. Within milliseconds the large black spider was a large frosted black spider, the sort you might find in your cereal box if you had the sort of nightmares I do. It took a few small steps across the ceiling

No idea, but given how big a fan I am of Space Sims (and the X-Wing series in particular), I’m kind of eager to get there.

I would have found it more entertaining if some of them actively enjoyed it.

It is very much a fantastic game series. The gameplay is very polished, quite well-balanced (excluding everyone being shotgun-happy in multiplayer) and very satisfying; it focused more on strategic positioning and gun match-ups over twitch-reflexes and fast deaths. The story isn’t a literary masterpiece, but ends up

Except I didn’t go in expecting toxic behavior, and see a drastic difference between how the game is now and how it was in the beta.

It’s much less “imaging” and more “educated conjecture”. Actions can speak volumes, and I’ve encountered plenty of opponents who could write an entire book through emotes and play order.

Except that’s the brilliance of Blizzard’s games: you can play in whatever way you enjoy, as often or as infrequently as you like. I’ve been playing Starcraft 2 off and on since it’s launch, and I can count on one hand the number of matches I’ve had against human opponents, and yet have still played enough matches to

All the negatives here are completely accurate and, in combination, were the deal-breaker for me when I stopped playing. In particular, it was the aspect of the game designers being “cruel”; with the frequent cheap deaths, the extended amount of time between dying, respawning, then getting back to where you died so

Given the non-canon-ness of HotS, adding a single-player campaign would probably be difficult. Know what would be really cool, though? Some sort of conquest mode where you have to build a set team of characters and battle other AI teams for “control” of the different theme worlds they’ve been setting the maps in, like