Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

I love siege tanks, so Hover Mode is almost a no-brainer for me, as it eliminates one of their only vulnerabilities.

Then it should not surprise you to know that I have not played MOBAs up until now and have no intention of playing HotS outside of co-op mode, and maybe quick match if I’m in a party with a bunch of friends. I also get sick of most online shooters very quickly due to the shameful behavior found in those as well. I

And I do, while thanking them for giving me the opportunity to cut their showboating nonsense short. But that’s not my point. My point is that people are doing that in the first place. Ignoring/squelching toxic behavior doesn’t mean it isn’t happening, doesn’t mean it isn’t negatively affecting the community.

Ah, but see, I’m not talking about sensitivity, I’m talking about the community as a whole. I’m not bothered by people emoting, I’m bothered by the intent behind its immature use. Whether you personally see it or not, that toxicity is still present, warping the community into one that is closed-minded and unwelcoming.

Can you name a situation where someone emoting “thank you” or “sorry” over and over again isn’t trolling? How about someone who ropes down and plays out their entire hand before dealing the lethal that was on the board from the start? How does the ability to squelch someone somehow negate the existence of the toxic

Which does nothing to stop someone from dragging out their entire turn and/or playing their entire hand before delivering the lethal damage that they already have on the board.

Probably because Leah!Diablo will have its own Jennifer Hale voice pack.

We need a StarCraft Warrior too, and Fenix is the best fit.

Hearthstone has certainly started developing issues with toxicity, primarily through “BM” and emote spamming.

They are. I like it myself, but I’ve certainly made my share of clicking mistakes.

Okay, so, couple of things:

I love Satoshi Kon's work and I was hopelessly confused the first time watching Paprika. That movie is just so unabashedly bizarre and (seemingly) random.

Having leveled during the time of elite mobs and group quests out in the world, who actually wanted to find a group to take them on, I can definitely see why they took them out. There were rarely very many people nearby who were willing or able to help you out, and running back to the nearest capital to use trade chat

HAH, wow. Okay, so, first off, good job attacking a comment that’s 2 and a half years old. Second, also good job completely missing the point; did you not notice how that very last line says “opinion pieces are fine”? My issue was that the writer was providing false/exaggerated information about one side in order to

Got better. ;)

Cool story bro

As stated, I am fully aware of that. I’m just pointing out that they’re missing a significant opportunity by not offering that option.

I would have enjoyed Dark Souls 2 so much more if it had persistent co-op and I could play through the game with a friend; so many of the games irritating frustrations would have been so much easier to deal with if I had a buddy I could strategize and coordinate with.

I would have been laughing too hard, regardless of my position in the scenario, to say anything.

Except most of the supports in Heroes have some damage/CC capabilities, allowing a coordinated attack to lock down or take out the much squishier assassins or much slower warriors. This also doesn’t account for the presence of mercenaries or map mechanics, which can whittle down the enemy’s buildings while a