Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

I was raised religious, though not overbearingly so. To my mother, it was a part of our heritage, so she wanted to give my sisters and I the opportunity to experience it for ourselves. And I did experience it, but never felt a very deep connection. It was just a thing we did, an extra school we went to after regular

Before (if you were like me), you would often use only a special attack or two per battle (so as to conserve TP) and largely make due with an endless stream of normal attacks.

That explains why the map doesn't look very similar to the game the article links to.

This is true, the Suros is also fairly ridiculous.

Normally, I'd be annoyed by this. Buuuut, given that this is effectively a nerf to the most annoyingly-overpowered weapon in PvP...I'm gonna say Bungie, you did good, never fix this.

Having finished all the DMCs (except 2, the sequel which we do not speak of) on the Legendary Dark Knight difficulties, I can absolutely attest to lock-on's importance. Ping-ponging on the easier difficulties and lesser action games is fine and all when you don't need much strategy and can just smash things, but when

Here's the great thing about Prime's backtracking: thanks to some brilliant level design and interconnected areas, you rarely have to turn around, always progressing forwards. Even when you retread old ground, it's almost always entering rooms from a new direction, fighting new enemies or from a new tactical position,

Once you get used to it, the lock-on mechanics in both Prime and the original Devil May Cry's are actually much better than their alternatives, because they offer a strong combination of reflexive speed and precision.

The wings override the fins when you research Meta Boost, unfortunately; kind of silly to spend all the time getting your Zerg rank up to 30 only to be given a custom skin that's only visible if you don't research one of the most basic upgrades in the game.

Indeed it is. Also the voice for Mulan.

Unlike champions in various MOBAs, StarCraft units don't have any skins or any cosmetic features, so we have to compensate with our imagination. Artist Tamás Gyerman, for example, took a few units from the game and redesigned them to fit a post-apocalyptic world.

Lyalia and Lorekeeper Vaeldrin

Cap'n Placeholder

Indeed. The whole deregulation trend sent us pretty far downhill.

So hilariously, depressingly outdated.

We already know that big changes are coming to the Marvel Universe this summer. The publisher just announced one of its biggest: an all-female team of heroes called A-Force that looks like it'll be taking the place of the Avengers.

Still missing the point. I'm not talking just about pro players, I'm talking about all the players, at all skill levels. Somebody has to play against those trillion copycat assholes in ranked matches, and even if it's at the bottom of the ladder, it drives other people away after having to endure endless BMing,

The organization claims to have reached the conclusion that this is a good and sensible idea—not, you know, a backward and exclusionary one—by talking to previous competitors from the first leg of the Iron Solari competition and LGBTQ members of LoL's community. Garena said they want to be inclusive, but also that

Okay? Not really the point. Doesn't matter how good they are, what matters is the effect they have on the community.