Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

I really hate when you have a highly-publicized "bad guy" being really successful, because then it encourages a thousand posers to exercise the same kind of poor sportsmanship, and that's how we get cheating scandals and toxic communities and all that wonderful stuff.

Sorry, actually I wasn't pointing out the dates like a lot of other people were. I was more trying to make a joke about the game description, where the Flood step in for a "threeway" and they all proceed to "screw each other". But the picture-tagging is a little inaccurate, so it ended up further to the left than I

To be honest, a bigger concern for me is balance issues. Their push to move the game away from a "heal the tank" group mechanic to a "you need something to generate extra lifebars or you die" design left some large issues, namely that two-hander warriors tend to feel squishy, melee rogues are prone to spending half of

I'd say they both have their strong points. SR3 was better for the more traditional, more difficult gameplay and missions, but it's hard to deny how much fun the super powers in 4 are.

Resident Evil 4 was revelatory, a terrific sequel and soft reboot for a waning franchise. But Resident Evil 4 also started the series down an action-oriented path that had me parting ways during Resident Evil 5, a game I couldn't find the energy to finish after a frustrating swamp area. And after spending 20-plus

And this is the saddest part of this whole story: because they can make a killing out of a crap product, there's no motivation to push for quality.

Actually? Yeah, probably. It makes sense if you think about it, the guys at Blizzard already fanboy plenty over their own work.

"He advised this would be a huge blow to the North American competitive CS:GO scene and cause iBUYPOWER to lose their sponsor, asking me to not say anything at all. The NA scene was fragile at the time, and in my eyes I was between a rock and a very hard place with the partnership I had with Netcode Guides, as it was

While I've been enjoying playing Destiny with friends, it's hard not to run missions in Warframe and think "why can't we just play this instead?"

Damn it Kinja...ignore one of these responses, thought the comment system ate the first one, but then it seems to have regurgitated it later...

Oh, I definitely wouldn't consider playing as Megaman in a fighting game to be settling. It's the character, not the content, that's important. I was just commenting that completing Crazy Orders and the Master Core forms (I used Megaman to beat Master Fortress on difficulty 9 for the first time) with Megaman feels

I got another copy of the legendary scout rifle I already picked up a few days ago (Another Nail In The Coffin), but with worse attributes.

I started playing Destiny last week. New Year's Eve, to be exact. I got it at the urging of my friends, so that I could come play with them, and our NYE activity was to start running my character through the story missions. I was level 24 by the weekend and could finally start experiencing the "real" game, as they

Oh, I'm not saying that. I'm genuinely enjoying playing as him in a fighting game, just commenting that when I play as Megaman to complete Crazy Orders or beat Master Core (he's the one I used to beat Master Fortress on difficulty 9 for the first time), his approach to fighting bosses is more like fighting bosses in

Too busy playing as Megaman in Smash Bros and having an awesome time to care.

The first game was good. The GBA mid-quel was...okay...but had really interesting combat mechanics. The second console game got exceedingly convoluted, and the series has just been in a downward spiral ever since.

Now playing

You know, it makes sense now why he's popular...and also why I and so many other people don't like him. Yeah, he's friendly and energetic and weird and personable, so his commentary is a joy to listen to. There's another YouTube personality that I watch for those exact same reasons: HuskyStarcraft. So why do I like

I got the impression that during initial development, there was a push from Capcom to go in a completely new direction. Tear out everything and start over. The fact that such a drastic reboot rubbed a lot of people the wrong way is fairly unsurprising to us, but corporate overseers are hardly so logical. It looks like