
I had Smash Balls turned off in Brawl...but I'll leave them on just so I can use them as Megaman.
I had Smash Balls turned off in Brawl...but I'll leave them on just so I can use them as Megaman.
For those interested in seeing more of this mechanic, Warframe has had "ambush" bosses for some time now. While their version is quite different, in some ways better and some ways worse, they share the Nemesis' ability to provoke fear with their unannounced, unexpected arrival; when one has spawned into your mission,…
Having fought both, I can definitely say the D3 Butcher is much harder...or, at least, used to be during the punishing days of Inferno difficulty, not sure what difficulty he needs to be fought at now to replicate the same experience.
To be fair, all aspects of combat get better with the sequels; the improved cover system and weapon proficiency mechanics did make a gun-heavy approach more reliable.
Doesn't seem like he'll have too much difficulty; the ability to deal damage through abilities was significantly increased in ME2 and 3, especially with the different combos possible. Playing the ME3 multiplayer without firing a shot and using entirely abilities is quite a lot of fun, lots of explosions.
They mentioned a while back that they have plans for several expansions lined up, so the teaser at the end isn't terribly unexpected. Given how somewhat limited the game's locales are (aside from the trip to Caldeum, most of the game is spent in the world's western end), more globe-trotting will be quite welcome.
For your educational pleasure: an overview of DMC 3 and 4 and an examination of why their combat systems are the best of the series and arguably the genre.
Ah, video games. Thankfully the combat in DmC was incredible, and the game's art style was incredibly inspired—when it wasn't so pre-occupied making yet another series of dirty jokes about strippers or Dante's sex life.
Sure, the whole series' lore was a mess, but in terms of individual games, 3 was actually pretty good; it was a more personal story about family and responsibility that did an excellent job of utilizing actions, expressions and word choice.
"Our pontificating accomplishes nothing because at the end of the day devs answer to the bottom line and gamers (or whatever we're allowed to call ourselves anymore) don't have the willpower to boycott. You know it's true."
"I don't see where I made that assumption at all. Don't say I operate at an extreme unless I actually stated it."
Ah, except you make an important mistake here: you're immediately leaping to the conclusion that, because we're suggesting changing the status quo, we want to change it so drastically and extremely that anything resembling the current system must be eliminated, which is obviously silly. Do you see anyone suggesting…
Funny, because you did a pretty good job of portraying yourself as defending them. But sure, completely disregard everything I'd just explained about my position and resort to calling me a liar, it's cool.
No, you're wrong because you're trying to defend the position of sexism, dehumanization and intolerance. This is not about assumptions, it's about looking at which positions, which principles, each group is championing, and realizing "hey, that one group is promoting nasty things for selfish, immoral reasons and it's…
It is sad, but unsurprising, that so many people are so violently terrified of change, even if it's change for the better. Simply the fact that the change does not directly benefit them, the fact that it's taking away something that they "owned" even if all it's doing is leveling the playing field with everyone else,…
If that's your reaction, congratulations, you're part of the problem. Disagreeing does not keep you from being wrong.
They've all got their strong points, so it's hard to say which class is the unequivocal "best". Like being in the thick of a melee and stomping around like the Hulk? Barbarian is for you. Like swinging the elements around and making lots of explosions? Wizard. Like being an agile ninja/sniper/trapper? Demon Hunter.
Because a joke like that deserves it.
If you're talking about using Loatheb, it's +5 mana cost on spells, not hero powers.