Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

He's immune to all damage until the three other horsemen die (or are removed from his control, for the craftier players out there), even self-inflicted damage it seems.

For all that game's flaws, the space battles were hella fun, especially if you had two large fleets clashing. They really managed to nail capital ship combat, even if the fighters tended to be rather lackluster.

You get a Shiny Mega Metagross, and you get a Shiny Mega Metagross! E-VERY-BODY GETS A SHINY MEGA METAGROSS!!

You seem to be the only one who jumped to that conclusion; perhaps it is you who simply misinterpreted?

"I guess I'm either sexually attracted to cartoon horses, running away from masculinity, or a creep, by your definition?"

It's less hate of the show and more hate of the fans, who seem to have an uncontrollable need to shove their candy-colored horses into every other possible context; after a while, annoyance turned into irritation, which turned into intolerance.

They like to claim that it's all the pop culture references, but that's just an excuse; nobody watches a show just for the references if they don't also enjoy the core content.

I find this article to be somewhat...inaccurate? Missing the point, perhaps? Because the removal of public chat options doesn't mean people are magically becoming less spiteful and annoying, it just means you don't hear it as often. Great progress, right? Well, maybe not as much as you might hope. Because trolls and

That Mako Mori at 2:49.

There was certainly some interesting creativity in the killing methods, my problem is that I never got to use them because I was aiming for the good ending. Switching the wine glasses made for an appropriately poetic execution, but then I found out I was penalized for killing him at all.

But seeing as they tell you about it at the beginning, it's something you end up working towards during the entire game.

It's an incentive if you like having good endings to your games.

It's an incentive if you like getting good endings for your games.

That mission was definitely the highlight of Dishonored. Just wish the game gave you as much freedom in eliminating enemies (want the best ending? Kill as few people as possible, even indirectly) as it does in finding routes to your target.

As does the narrative: play nonlethal, and the other characters in your group will be nice to each other, most of them are alive by the epilogue, the final boss is wracked with guilt and has killed his fellow conspirators, and Emily becomes a gracious, benevolent empress who brings about a golden age. Kill more than

Heroic does have a reward, we just have to wait until all of the wings have been released in order to get it: a special card back for beating all the bosses on Heroic.

The humor in this game was just spectacular, particularly the fact that Mario and Luigi were technically silent protagonists, communicating only through pantomime, vaguely-Italian-sounding gibberish and catchphrases.

Having both fought against Zoolock myself dozens of times and watched other people using it, I can definitely confirm everything you just said. An overabundance of Aggro decks are poisoning the meta (so much so that the Practice AI has been changed to start fighting like that!), and Zoolock is the worst of the lot; I

Some of these responses, man, especially the Bible-thumping ones.

She's brutal if you can't empty your hand out in the first few turns. Try to put together a deck with a lot of 1-3 cost cards then some solid 4s and 5s and try to keep less than three cards in your hand.