Gazelem
Gazelem
Gazelem

Videos like this are the product of a society with enough disposable income to have these kind of products available and a level of peace where seeing things being shot is enjoyable. In a poor war-torn nation like, say, Somalia, you'll see weapons like this being used, but on people.

I, for one, am glad that we can

I wouldn't go that far, but I was really happy to hear that they were going back to the RTSs' story. I might have to break out the old titles and play through them again. . .

Absolutely. My favorite missions were almost always the smaller, more personal ones. Rescuing Tombs. Investigating the wreckage of the ship Jacob's father commanded. Heck, even talking an Asari into dating the Krogan who had been going after her. Those were the moments which cemented me into the universe and made me

That's what I thought about Halo 3, and look what happened :p

Trolling = successful

The EU is a very, very big thing, and parts of it were good. But in my opinion a lot of it wasn't, for a variety of reasons.

And also person taste. Plenty of people don't like Blade Runner or the Dune books, both of which I absolutely adore and have since I was a teenager; preference isn't inherently right or wrong, just a reflection of what we personally enjoy.

I'm curious to see how the newer iterations of Star Wars endure. We'll know in a few decades if the prequels were just "for kids" or if they do have lasting appeal. As someone who was very invested in the OT as a child and who didn't enjoy the prequels as a teen, I'm sure that I'm not objective enough to offer an

Very DBZ, if you ask me. Though my favorite part of where Prof. X is blasting Magneto with—presumably—mind rays, while Eric blasts back with . . . magnetism?

Well, guess I'm not a nerd after all :p

I think this is the most civilly apologetic argument I've ever seen online before. Sort of reminds me of this guy:

Well, that's something we MUST remedy immediate. Excuse me while I shamelessly upload a few pics I love:

. . . why was it gone?

The great irony about all of this is that out of the industries that the FTC monitors, it's the gaming industry which self-regulates the rating system the most diligently.

You know, I'm pretty over the moon that game companies are starting to do this. Creative Assembly hired the people over at Extra Credits to do a video series on the Roman history a little bit back, and I hope more companies jump on this bandwagon. IMO a dash of real history or literature makes playing the game a much

Oh Korea, you make me proud!

Good point, but I think there are a few distinctions, and the biggest one—I think—is how HL1 handled scripted sequences. The game never broke from 1st person perspective and never took control of the camera away from the player, so even though you had a very linear path through the game and pre-determined "plot

Yet there was something charming about some of those old titles and the room they afforded for exploration. For me, Marathon stands out as a good example.

I'd say that's part of it, but not all scripted sequences are created equal. There's been a huge push toward "cinematic gameplay," particularly in the past half-decade, and I think that's probably part of the reason for so many scripted sequences and linear gameplay.

Diplomacy is my favorite board game, perhaps because it allows for so much deviousness. No random elements, no sprawling rules, just a few very simple mechanics and you skill as a negotiator.