Sounds about right on Alan Wake
Sounds about right on Alan Wake
It's hard to tell when China is blushing, since it's already red
This is great! More games should do it.
Everyone seems to START their MMO's at that price, just to alienate their biggest fans before going F2P.
This is the tamest Kotaku article to ever begin with "The internet reacts"
I tried to find the currently supported sensor on the Kickstarter site, and couldn't figure out which model. If I knew the upper limit on how much the sensor would cost, I would probably donate.
Man, the 1900's are NOT like I remembered them.
If Square doesn't start producing more games like Bravely Default and less like FFVI for iOS, I think it's going to "bravely default" (on its debt obligations)
Haha, that was helpful, thanks for sharing. Sounds like both the free route and the paid route are pretty onerous in this case, with the free route calculated in days rather than hour and the paid route offering a "value" buy that costs more than a brand new AAA game.
I haven't failed to recognize anything. What does your (unsubstantiated) claim that "the fun in game also comes from a sense of accomplishment" even matter? You certainly don't explain in your response, but instead go on to talk about "silly features and shortcuts." I don't quite follow, sorry.
I'm glad you made those points, because they're wrong and that makes my life easier.
But does it tell nothing but the truth?
Please tell me he followed it up with this:
There is a similar model in the film and television business. It's called "commercials," and it forces you to wait about five minutes for approximately every ten minutes of media :)
Lesson 3: Making "woosh" and "boooow" noises to go with your attacks and parries.
You're my favorite new superhero
Fair enough. While EA has popularized online passes, which I think are eminently fair and MAY result in faster price drops for big IP's, Ubisoft pioneered the "always-on DRM for everything we make" strategy before relatively quickly retracting it.
Well, again, the free-to-play model itself is not the problem here, it's the price. The content you're unlocking in the game you mentioned is not worth the price you're paying to unlock that content. That's true of F2P, and it would be just as true in a traditional pricing model.
If you're willing to pay the money, it's no more a hassle to quickly complete a micro-transaction than a loading screen from the 90's was a hassle. What you're saying has little to do with free to play models, and more to do with quality. And, to be sure, there are plenty of high-quality free-to-play games. LOTRO…