FrostedMini-Wheats
Frosted Mini-Wheats
FrostedMini-Wheats

Because the only people who wouldn't count that game as an achievement are people who didn't play it? Sorry to disappoint you, but I just plain don't like it. It tries to distract from sub-par combat fundamentals and recycled content with some cool one off stuff, but some cool sequences do not redeem a game that is

Honestly, I don't even have faith is games like FF XV and Versus XIII. Square Enix creative talent has not shown me that they really deserve the big budgets and large scale projects they're overseeing. Unfortunately, Square Enix doesn't have much else in their Japanese branch to work with. The director of FF XII

Hey hey hey - let's not be unreasonable here. The World Ends With You only came out 5 years ago. So it's only been 5 years since Square Enix did anything right.

I've sure never been able to tell the difference, and I've played obscene amounts of those games :)

Sony just released a direct competitor and hired fighting guru Seth Killian to work on it. He cares about balance. Maybe play that?

You guess wrong! I go back with smash bros to the beginning. But you know what? Even if a person has played every single installment in a franchise, and even if they've spent a lot of time mastering the mechanics of their favorite version, I still think it's awful presumptuous for that person to decide that their

Yeah, absolutely. That's Nintendo's M.O. in almost everything they make. They put a high priority on local multiplayer and accessible play. All their games are gonna have local multiplayer, comeback mechanics, pretty simple controls, and always the potential for someone who isn't a video game enthusiast to play and

I dunno man... "I don't want the man who invented Super Smash Brothers to continue to direct Super Smash Brothers"? On some level Smash Bros is what Sakurai wants it to be. It's his creation and his vision. If you don't like Sakurai's vision then maybe this franchise of Sakurai's is not for you. Like, I don't like

The series is super niche, but somehow found enough of an audience here that Atlus continues localizing them. If you think you may be one of the few who could get into hardcore brutal story-light first person dungeon crawling where you even need to draw your own map, you owe it to yourself to track one of these games

In my experience the better the non-narrative portions of a game are, the more fantasy malarkey it can get away with before I lose investment in the plot. Since Fire Emblem Awakening is a game with excellent localization, balance, and combat mechanics this story totally worked for me. However, I can think of

There may be some truth to that actually. If it isn't feasible to make a console the most powerful graphics machine around, and if there are two other companies fighting for that market space... why try?

One should hope! For all the PSP's failings, it did manage to carve out a decent little JRPG niche for itself. Vita doesn't look like it's headed towards the mainstream any time soon, but hopefully it can at least nail down the sort of market position it's predecessor secured.

I think it would look an awful lot like Costume Quest. Or Battles of Prince of Persia. Or Heroes of Might and Magic: Clash of Heroes.

The more people buy JRPGs, the bigger budget JRPGs will get, the more JRPGs will be made, the more different ideas we'll see inside the genre... yeah, I see big JRPG hits as being nothing but upside.

Hey - nobody's looking at the really important thing here. There may have been no women at the Sony event but at least they fit in a token black guy as part of the Bungie quartet. I wonder - had this guy not been here would the omission of anyone not white been an issue also?

It's not about personal preference, it's about numbers. Each of these games sold really well and expanded a genre audience. Braid might not be a great example actually. Let's take that out. But I'm not sure that you can really disagree with League of Legends. It has just within it's own userbase more people than

Dude, this isn't about Vita versus 3DS. I was using both consoles as examples of hardware that came out and didn't get strong RPG support right away. That's the point here - it would be shocking if there actually WAS a big new RPG to show off at a PS4 press conference 6+ months before the hardware even launches.

I believe the game you're looking for is "Mario and Luigi RPG". Got the accessible Mario brand, got great production values and easy enough to learn mechanics, and there's nothing else like it on the market. Two of the three released have been excellent, and one was merely solid.

Call of Duty 4 was a breakthrough FPS product, and has yet to be topped (Destiny may be it though). Angry Birds was a breakthrough casual game. Braid was a breakthrough indie game. League of Legends is for MOBA.

These games do steer away from the aggressively Japanese look of many other games in this genre. But Lost Odyssey is very traditional about it's slow, grinding turn based combat. Xenoblade and The Last Story were both released on hardware that was long past it's potential to host a huge hit. Surely it's not enough