If anything, he’s probably buffed: The longer stun time means his hook/melee/shoot combo is even easier to pull off, so even the small chance that you have to escape is pretty much gone.
If anything, he’s probably buffed: The longer stun time means his hook/melee/shoot combo is even easier to pull off, so even the small chance that you have to escape is pretty much gone.
On the balance side of things, D-va got nerfed (her cone-defense ability has been shrunk down a bit), Reinhardt’s ultimate got nerfed, with a quality of life buff that makes it aimable, which on balance probably means it’s fine. Mercy’s mercy was sort of nerfed in two ways: Heroes no longer generate ultimates by…
Worth pointing out that Macross 2 was the series creator decanonized and remains one of the more reviled in the series.
Personally, the number one tip I’d give every player basically boils down to this.
Everyone needs to have a good time. Full stop. Nothing else is more important. Fucking up rules doesn’t matter, your meticulous GM plans going off the rails doesn’t matter. By all means, craft wonderful props, and elaborate maps, and…
Before people go ‘D.va’s defensive can stop ultimates, it’s overpowered’ (and it might be! It’s just too early to tell) keep in mind that it has to be both up and most importantly D’va needs to keep the target in frame to ‘block’ anything. She’s actually not super durable for a tanky character. It’ll be important for…
As it stands you have to be in a party to pick him in Quick Match (it might be they try to match cho and gall up together, but it they mentioned ‘party’ a lot, so I dunno), and you can only pick him in ranked play if *both* players lock in both Cho AND Gall and are NOT the first or last picks. Banning one bans both…
Interestingly for new players this can also possibly ‘help’ new players by linking two up at all times. A big part of the learning curve with MOBAs involves not reading your teammates re: positioning and over-extending. This effectively tethers two players together, so they literally support each other by default.…
A bunch of people just got banned for it. So it’s out there.
I’m pretty sure the beta notes explicitly spell out there’s nothing else because it’s beta and not yet implemented.
You kind of have to love the symmtery of creating a system to handle the unwieldly and bloated number of titles by creating a curator list... that promptly becomes unwieldy and bloated to the point of uselessness.
I can’t wait to play it!
Given all the lore behind Skaven, but ‘generic’ is not what I’d call them.
They are deeply weird (and pretty comical).
Except for that weird time when it decides to just fly around in circles around the Skaven in question, though it’s funny if he has any friends around.
I guess we’ll always have the AT-AT walker as the pinnacle of land-based combat craft.
Context is everything. The market crash was at least in part due to the flood of Atari-console knockoffs that were flooding the market, and a new game system had to distinguish itself as something more than ‘just another Atari’. When you’re marketing to children, ‘Our console allows you to control the game with a…
Cats and Quick Match players often demonstrate remarkably similar behavior anyway.
The lack of difference in ADS is going to skew this game heavily towards rapid fire weapons. I already feel like the E-11 is pretty lackluster (it’s slightly better at range and terrible at mid/close), but weapon accuracy is already pretty high and it’s not like the game punishes you for spray and pray. Which is...…
Beta is free this weekend. It’ll be up on PS4/XB1 at 1PM EST, it’s already up on PC.
I know. I was agreeing with you.
Same deal (actually in general I find a lot of times QM teams that are pugs that fall into the ‘high-tier’ meta tend to play insanely over confidently or don’t understand how to use the team and get stomped by odd comps) but Tassadar literally can’t play as support, and I don’t think the changes are enough to address…