I had a match once that was a solo Tassadar vs. a Rehgar/Malfurion combo.
...That was not much fun for *anyone* involved.
I had a match once that was a solo Tassadar vs. a Rehgar/Malfurion combo.
...That was not much fun for *anyone* involved.
I think removing Wormhole would actually just straight up make Zeratul less interesting (or borderline useless mid-late game). As it stands, on top of reducing his instant burst, it makes the line between ‘good poke’ and ‘bad misplay’ razor-thin, allowing for great counterplay opportunities. If you remove that, really…
1). Price has no bearing on character strength or value. 2k characters are not supposed to be, nor should be ‘weaker’.
All you really need to see how bad this is in action is listen to people bitch about how talent locked players should stay out of Quick Match entirely—the casual mode. Even though it takes like, 2 games at most to unlock it, the consensus is most builds that are available to newcomers are basically worthless. In a…
Fun side note: If you pick a costume for Fiona that has a hat, you have the option to exchange hats with as the third choice.
...I didn’t though, because... dude needed a hug at least.
The most fascinating thing about crowdfunding, bar none, is that legions of people who play games are getting inside looks at how the sausage is made and absolutely fucking hating it.
Zeratul has always been popular and always will will be with VP, but he does actually have hard counters. His recent spike is precisely because Jaina and Kael though as one of the few threats. His win rate isn’t too out of whack and he can be killed with a good stun or disable.
Consider that despite the numbers boost the consensus is he was nerfed hard. Players also considered that talent to be a bigger talent spike than heroics.
Nobody. That’s the problem.
Browder commented on Twitter a while ago about it. They’re waiting for more support heroes, as it’s currently easy to force teams into sub optimal healer comps. There was a tourney where using bans to force teams to get stuck with Lili were a thing.
So I’m playing Johanna and I’m having this fantastic game on Haunted Mines and I’m just doing great on timings and engagement. We end up ahead on skulls but I get jumped by two as I’m backing. I’m bruised but I manage to kill one and disengage from the other with a sliver of health and exit the mines and I feel like a…
I’m actually not sure I disagree, although in Dawn of War’s 2 case I’m not entirely convinced the game was faulty just because it removed base building (there were a lot of problems with DAW2—an over simplified map design with almost no ability to defend points reasonably, leading to both merry-go-round style play and…
...Uh, yeah, I know. I really shouldn’t have even addressed it at all as it’s not relevant to the genre we’re talking about. What I meant was that’s why the ‘tip’ of building macro early isn’t as daunting to a new player versus the RTS genre.
Like, I get what you’re saying but with the exception of Civilization you just pointed out a bunch of RTS while literally describing why the genre has remained a niche product and difficult for new or more casual. The problem is that in every game except Civ 2 you’re dealing with an execution barrier. The advice isn’t…
I honestly understand it. The weird thing about SC2 that makes it so impenetrable to so many people is you can be losing a game and not even know it. Hit your population cap? You’ve lost advantage on timing. Missed a spawn larva timing? Your army is now smaller. Let your base energy cap? Too bad, now your base isn’t…
At the end of the movie Q-bert turns into her.
Seriously.
He actually made an exception for this particular game (pretty much because you know what you’re getting at this point. It’s more Starcraft. Either you want it or you don’t).
Now see, it’s all well and good to link that comic, but the thing is MOBA’s aren’t TF2 (in that the medic can’t heal himself and must seek additional support) and they aren’t say an MMORPG (where it’s generally attacks interrupt casting, meaning the healer heals less efficient). Uther can heal himself as well as…
Not a problem. I really like the guide otherwise, I’ve just seen one too many Illidans dive into a healer because ‘kill healers first’ and die within two seconds.
“The support characters in Heroes have some insanely powerful healing and shielding abilities. If you want your attacks to mean anything during a team battle, you should aim for these characters before anyone else. If you don’t, an experienced Rhegar or LiLi player can easily keep all four of their teammates alive no…