Evdor
Evdor
Evdor

Yeah, I think, upon rewatching the things that stand out for me is there are parts of TPM that are laughably horrible (pretty much what you said) but it’s generally inoffensive, where there’s a point in AoTC where I actually just get straight up bored and want to walk away.

One of the things that nobody seems to talk

Headcanon explanation: The droids weren’t really designed to go toe to toe with a military force. They were a cheap set of bodies a bunch a ‘Trade Federation’ (Star Wars’ version of evil megacorps, I guess?) types would use to bully backwaters that didn’t have the resources to repel that kind of army, made cheap and

Before people go ‘D.va’s defensive can stop ultimates, it’s overpowered’ (and it might be! It’s just too early to tell) keep in mind that it has to be both up and most importantly D’va needs to keep the target in frame to ‘block’ anything. She’s actually not super durable for a tanky character. It’ll be important for

Go as a Mysterious Challenger: Get punched. A LOT.

As it stands you have to be in a party to pick him in Quick Match (it might be they try to match cho and gall up together, but it they mentioned ‘party’ a lot, so I dunno), and you can only pick him in ranked play if *both* players lock in both Cho AND Gall and are NOT the first or last picks. Banning one bans both

Interestingly for new players this can also possibly ‘help’ new players by linking two up at all times. A big part of the learning curve with MOBAs involves not reading your teammates re: positioning and over-extending. This effectively tethers two players together, so they literally support each other by default.

A bunch of people just got banned for it. So it’s out there.

I’m pretty sure the beta notes explicitly spell out there’s nothing else because it’s beta and not yet implemented.

Something I adore so much about the ships and vehicles of Star Wars is how well they serve as visual shorthand for story: Most Rebel ships (the Corellian Corvette from New Hope, Xwings, Y-wings, Mon Cal cruisers etc.) have a cobbled together quality to them that tells you about the Rebel Forces: They’re scraping

You kind of have to love the symmtery of creating a system to handle the unwieldly and bloated number of titles by creating a curator list... that promptly becomes unwieldy and bloated to the point of uselessness.

I can’t wait to play it!

Given all the lore behind Skaven, but ‘generic’ is not what I’d call them.

They are deeply weird (and pretty comical).

Except for that weird time when it decides to just fly around in circles around the Skaven in question, though it’s funny if he has any friends around.

I guess we’ll always have the AT-AT walker as the pinnacle of land-based combat craft.

Context is everything. The market crash was at least in part due to the flood of Atari-console knockoffs that were flooding the market, and a new game system had to distinguish itself as something more than ‘just another Atari’. When you’re marketing to children, ‘Our console allows you to control the game with a

What’s this about Spelljammer now?

Cats and Quick Match players often demonstrate remarkably similar behavior anyway.

Related, but as much as ‘Hardcore’ players beg for VOIP to ‘better strategize’ I would be okay never having to hear the voice of the people I’m playing with engaging in a rousing round of ‘Let’s see who can be the absolute worst human being’ ever, ever again.

Not being able to communicate with players is a blessing,

Short answer: Probably.

It’s a vaguely arcadey vaguely Battlefieldy shooter, nothing more, nothing less. There’s more meat to retail but as far as the core game what you see is what you get.

I’ll agree, but I’ll also add that the very low health/time to kill ratio and the way enemies spawn give you *very* little time to assess what you’re walking into in any given fight—and even then, things can change rapidly, sometimes bizarrely (example: I jump-pack to a flank on a lone guy on a hill, only for two guys