Evdor
Evdor
Evdor

The lack of difference in ADS is going to skew this game heavily towards rapid fire weapons. I already feel like the E-11 is pretty lackluster (it’s slightly better at range and terrible at mid/close), but weapon accuracy is already pretty high and it’s not like the game punishes you for spray and pray. Which is...

Beta is free this weekend. It’ll be up on PS4/XB1 at 1PM EST, it’s already up on PC.

I know. I was agreeing with you.

Same deal (actually in general I find a lot of times QM teams that are pugs that fall into the ‘high-tier’ meta tend to play insanely over confidently or don’t understand how to use the team and get stomped by odd comps) but Tassadar literally can’t play as support, and I don’t think the changes are enough to address

I had a match once that was a solo Tassadar vs. a Rehgar/Malfurion combo.

...That was not much fun for *anyone* involved.

I think removing Wormhole would actually just straight up make Zeratul less interesting (or borderline useless mid-late game). As it stands, on top of reducing his instant burst, it makes the line between ‘good poke’ and ‘bad misplay’ razor-thin, allowing for great counterplay opportunities. If you remove that, really

1). Price has no bearing on character strength or value. 2k characters are not supposed to be, nor should be ‘weaker’.

All you really need to see how bad this is in action is listen to people bitch about how talent locked players should stay out of Quick Match entirely—the casual mode. Even though it takes like, 2 games at most to unlock it, the consensus is most builds that are available to newcomers are basically worthless. In a

Also, it’s honestly pretty refreshing to have an AI portrayal that isn’t a cold, calculating machine dispassionate and logical in deciding all meatbags need to be wiped out. Ultron is angry and childishly passionate, which actually sort of makes sense. He actually seems hurt when his ‘partners’ don’t seem to

I’m actually really glad that the era is set in 3025, as introducing the clans invariably turns understanding the game for anyone even relatively new to the game into something of a mess (IS gear vs. Clan gear vs. IS-ish clan gear vs. Clan variants of IS Mechs vs. IS CLANNISH mechs vs. GAH!)

That said, it’s pretty

Considering how the ‘Unseen’ have come back and promptly disappeared again like what, five times now? Hell I remember Catalyst making a huge deal out of the unseen returning and then, whoops! Gone again.

Fun fact: For a very short period the Btech universe played with this very concept during the clan invasion, when a bunch of mechs that were insanely powerful (they had more armor, more weapons, and ran cooler than should have even been possible). Stackpole’s novel has the leaders grimly contemplating the idea of an

What’s your budget?

MWO’s always had a problem with laserboat dominance, even in early the early lifecycle. The problem invariably is that they hew too closely to the source material (which had random hit tables, so damage was dispersed for the most part, and the turn-based nature of the game meant was designed for

It’s more that it’s an unnecessary change. I mean, as you said, if it doesn’t really ‘change’ Han’s character, than why bother editing it at all? Do we really need Greedo to seem just a little more incompetent?

Thing is: Where do you think the kids get it?

Who the heck is Storm with in the background? I can’t place them.

Fun side note: If you pick a costume for Fiona that has a hat, you have the option to exchange hats with as the third choice.

...I didn’t though, because... dude needed a hug at least.

The most fascinating thing about crowdfunding, bar none, is that legions of people who play games are getting inside looks at how the sausage is made and absolutely fucking hating it.


Hah, you said it better than I did.

The best part about D&D by far is that you can put up a list of 20 absolutely ridiculous spells and get hundreds of comments coming up with all the situations where they can be pretty handy.