Enfy
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Enfy

Unpopular opinion but I really don’t like LttP and have never been able to get through it. The combat has always felt super clunky to me (which is true of all 2D Zelda games) and I feel like the enemies hit harder than in later 2D zeldas and there are multiple points where I’ve gotten stuck and not known how to

Well usually if I like games that have it, it’s in spite of it, not because of it. I like Fallout 3 but don’t like the weapon durability. I like Boktai 2, the sequel to my favorite game at the time, but didn’t like the weapon durability. BotW is the only game I can think of where I actually like the weapon durability.

This is kind of an insane take for the reasons that NegativeZero mentioned (also because the Switch is a console in addition to being a handheld and the longest-lasting of those was the NES at 7 years) but furthermore, a leak that got the Pokemon DLC right before Pokemon day said the second wave of DLC would come at th

And wish they had build a world and characters that made me care for them

I don’t really agree with this take, the systems in place in BotW are definitely meant to encourage creativity and different solutions, and the survival elements were clearly never the focus (no hunger meter for example)

This is weird because I pretty much never felt like I had to “grind” or “farm” for weapons in BotW, the game just throws a ton at you. If you’re constantly going back to places where you know you can get the strongest weapons then I can see that being tedious, but there’s no reason to do that, just use what you have

BotW got tiny drip feeds of minimal advertising for years (we didn’t know anything more than “it’s open world and your horse won’t run into trees) until a blowout of info 9 months in advance. That blowout was necessary to reassure people that they had something good in the pipeline. Remember that was at the end of

I understand the perspective of not being sold on a game and wanting more info on it, and I understand concerns that if a developer isn’t showing much of a game that might be a red flag, but I also think that marketing in general shows too much of games, not too little, and I’m fine with them not showing a ton. If

You could do this with cats in TP too

I think a BotW 2.0 would maybe be good, but so far TotK kinda feels like a BotW 1.5 to me so far? I would be all for a game like BotW but with a new map, I’m a bit worried that the ground map is the same Hyrule again. I look forward to exploring the sky but I’m worried that the ground (which I would guess you’ll spend

My biggest concern for TotK is the map feeling too familiar to BotW so I’m personally replaying other Zelda games in anticipation (just beat TP last night), but I would definitely believe a lot of people are replaying BotW in anticipation. I definitely feel the urge to replay it but know it would be a bad idea to do

But still, many found it strange that just a few days ago, Nintendo would share a video about a bowling range in Breath of the Wild’s Hyrule rather than take the opportunity to drum up excitement for its sequel, which has remained remarkably shrouded in secrecy even two months before its planned release.

I think the problem is the biggest driver of hype for BotW was the new format, while this game seems to be largely the same format as BotW with more added in. I don’t really think there was any way they could reach the same levels of hype. They’re doing what they often do and waiting until the last minute to really

I understand the perspective of them feeling less special since they’re more common (which I’d say is true) but I also think it’s better to be more accessible than being so rare you’re unlikely to see one in a game. The only shiny I ever saw between gens 2 and 5, where I finally started succesfully shiny grinding, was

All I can think of when I see this is this:

I don’t love OoT, it definitely is overhyped so going into it I had way too high expectations, but I think it’s still a decent Zelda game as long as you keep your expectations in check. I’m with you on Mario 64 though, I first played it on DS and hated the controls and just chalked it up to the DS hardware, but then I

There are a couple things. In general I don’t really like the combat in 2D zelda games (it feels very clunky to me), and it feels like in LttP enemies hit particularly hard (like a lot of common enemies do 2 hearts of damage, if I remember correctly) so that’s unpleasant to me. I also feel like it’s a lot harder to

I would say OoT is probably the best choice. Like you say, MM is pretty polarizing and can be intimidating because of the nature of it. I also personally wouldn’t recommend LttP, I know it’s a classic but I honestly don’t like it very much, I find it very frustrating in multiple aspects and have never actually beaten

Ugh, If they do end up doing stuff with NFTs, hopefully they keep it out of the main games at least. As questionable as some of the things they’ve done have been, they at least haven’t aggressively monetized the main series (hasn’t gotten any worse than the 2 separate versions they’ve done since the beginning).

It’s hard for me to get into most retro games, but I gave Super Metroid a try a couple years ago before Dread came out and really enjoyed it. The only other traditional Metroid game I had played at that point was Fusion and I got through that but didn’t really enjoy it, but for whatever reason Super Metroid was really