EljhHck
EljhHck
EljhHck

The full image is available at the source link.

Fair enough. Start small, then suddenly ohmygodyouowngawker.

Monster trucks and dinosaurs are a must. This needs to happen.

You working as a Kotaku editor? Sounds like a win-win situation to me. You get to publish your always-awesome game opinions, whether I agree with them or not, plus we get great articles to read.

Exactly! All of my friends asked why I didn't save Ashley, the obvious "hot lady" of the group, but to me it's a no-brainer. She's a bitch.

You're knocking Irrational's writing? Jeez, both Bioshock and Bioshock Infinite were very well written games in my opinion. Granted, Naughty Dog is definitely great at storytelling, but I don't see what there is to hate about Irrational's narratives.

Yeah, there are pretty noticeable FPS drops when he is walking out of the castle and everything is collapsing, then when it shows the volcano behind him.

Color me disappointed. Noticeably worse than last year's demo.

Bullet holes have been done pretty well for a while now with parallax mapping, but I can't say I've seen a game that deforms objects super well with swords (well, besides the new Metal Gear, but I haven't played it).

While this is certainly not a very wise thing to do after recent events, I can understand why it started. We have a natural curiosity to see how things that are normally boring and routine would be disrupted in wild situations. Hell, I recreated my hometown in post-apocalyptic style for FO3. No matter how

Waaaaay too large of a file for Steam Workshop. If I remember correctly, the largest file you can upload to Steam Workshop is 100MB. Tropical Skyrim is almost a full gigabyte.

Okay, that's fair, they did not mention it on their website, and obviously not in any marketing. But still, it was well-known before release and they certainly didn't try to cover it up.

You made me out to be a terrible person for being fine with not wholly controlling a game that I own. I related it to how MMO's work on the same basis. I then said that the fact that you bought the game expecting any different than this was foolish of you.

Jesus Christ, I didn't call it a damn MMO. I was comparing the service you are purchasing to that of an MMO. Your argument is based on picking out bits of what I am saying, putting them out of context, and blowing them out of proportion.

Then clearly you aren't a fan of the MMO genre, are you? MMO servers go down all the time, and eventually they go down permanently. If you bought SimCity expecting any different, then simply put, it's nobody's fault but your own.

The DRM is ridiculous. The fact that the servers were down is not. This is exactly how I expected the game launch to go, it's common sense. This always-online trend is obviously a terrible trend and I hope that this launch shows that it doesn't work, but I bought the game knowing it was included. I knew what I was

Refunds for this game are idiotic. Everyone bought the game knowing it would be online-only. It's not like these server problems will last forever. People act like this game is permanently broken.

Launch day was surprisingly fine. The day after (and the day after that) was awful, I could hardly connect at all. I've been fine the past couple of days, though. I'm really not too angry, I've had plenty of other games to distract me in a meantime.

Ha, indeed! While I'm not all up-in-arms over this whole debacle (though it could have been avoided so many different ways), I'm glad to see that EA is at least trying to be a bit nice about it. I'm not only excited to be able to play SimCity without the fear that I will lose more progress, but also excited that I'm

Err, no. People who bought it before then had a reasonable expectation that the game would work as advertised, and because it is not, we are getting compensation in what is a pretty nice gesture on their part. By March 18th (and really, by now) the news will have spread far enough that everybody should know what