EljhHck
EljhHck
EljhHck

Indeed. I enjoy playing so much because I want to get that next weapon/specialization/etc.

No, you're mistaken. Renaming the folder to System33 enables hidden pirating features.

Thanks for going into such detail!

Yep! TurboTim cleared it up, it's insulation on the inside of the walls.

I see, thanks for clarification.

Can anybody explain what that object with the glowing blue writing would be? It's visible among the wreckage on the first and second pics.

Nope, it's not. It's wrong for you. It's perfect for me.

Thank you, the entire time I was reading the article, I was munching on ranch Wheat Thins. So delicious.

Oh, well that sounds like an awesome opportunity.

Jesus, why has this one comment turned into a ridiculous hatefest of how we have chosen to work on our project? The editor has version control software built in. Dropbox only handles syncing it across our team's computers.

Indeed. The show can still be funny at times, but it's just not the same.

That's what I like about it. I just got a new laptop, set up Dropbox and the editor/game on it, and was instantly able to work on it from there as well.

Indeed.

Please no. Please dear God no. Don't bring that here.

It doesn't let two devs edit the same file, it throws up a message saying that it is currently in use, gives the name of the user, and prevents you from checking that file out.

Maybe they have a critical feature I'm not seeing, but with everything built into the editor and Dropbox doing a great job of syncing it, what is wrong with my current solution?

Oh, cool. Luckily the editor is very good about yelling at us if we try and edit a file or object that's checked out by another person. And with the amount of errors it occasionally throws out because of it, I'd say it yells pretty loudly.

When checking in, the editor creates a file called CheckInLock.dat, preventing anybody else from doing so until checking in is finished and everybody else has downloaded the new master.

Not sure, sorry!

Indeed!