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Oh really?.. It's been awhile since I played through Kotor, didn't recall they had any way of adjusting the AI. I though it was all micromanagement using the pause function.

They're pretty well designed, since on the outside they're pretty cramped and squeezed in but on the inside they still feel spacious. Though that might just be good photography I suppose, but they do look pretty nice.

Omg.. goosebumps! can't wait!! ooooh :D

Didn't mean it as a bad thing. I liked the backtracking, especially the castlevania layout of taking shortcuts and how the whole thing was woven together is/was amazing.

Tried to get into Tales with Tales of Vesperia. Enjoyed the story and characters. Liked how they kept moving around for their own agenda and leaving the group and the skid event things etc.

I love that place. The fear of the dark and the random drops, coupled with the jingle jangles :D

Looking good so far, but.. Inquisition standing on it's own?.. what... that doesn't sound all that good. I liked the idea of going full on religious nut and killing the heretics.

Souls imo is down to the levels and level design. The combat is great and was nicely tweaked to Dark Souls, so I'm confident that it'll be improved upon to Souls 2.

I'd say that the hate comes from the fact that Sakaguchi is no longer the heart and soul of Final Fantasy and that we/I don't have any faith in the remaining team.

I agree, but the reason for that is it was under the creation of Matsuno who has a very different vision than Sakaguchi and the underlings that now hold the franchise, Nomura, Toriyama, Kitase etc.

It seems interesting, but I don't I haven't seen anything that addresses what's wrong with MMOs, the Grind, grind and grind some more mind-set.

So.. looking at their page, they seem to have multiple games in the making.. does that mean that this guy is working alone on multiple projects, or are they a team of a few guys working solo on different games?If so, do they assist each other a bit? It's cool if he's done everything himself, but it just seems a bit

Went through all the episodes just now and... well that was pretty underwhelming.

It depends. If it's a 1on1, it can be rough giving the situation. But in a close-quarter street area, with many people fighting, it can be easy to slip by unnoticed and get close enough to make the tank either panic, or not notice you. This is a rough spot for the driver since if he's alone, he has to pick either

The crowd is what makes Evo so great. I'm not a huge fan of fighting games, I used to be into Tekken a bit, but when juggles and lockouts became the norm, I lost interesting. However, I do love watching EVO, just because of how the crowd reacts to everything. It gives such an amazing goose bump ride and just lifts

There's also the other side of the track, with Duke Nukem, FF13, Too Human, LA Noire(though that was pretty good and somewhat bland at the same time) etc.There's a big risk on ambitious projects, especially those with nitpicky people that gets bogged down in details.I'm one of those, that can spend an entire day,

sigh.. i hate that whole, it's you - mindset of FPS... that's what makes them so dull. :(

CoD a Battlefield mimic? how do you figure that?

How is it not?

I suppose it's just speculation, but it was suppose to be an almost completely different game, and now it's mass effect.. which is one of the most successful action-RPGs right now. I just connected the dots.