DuvalMagic
DuvalMagic
DuvalMagic

You can start by writing music that is suitable for games. Write stories that are suitable for games. Share them with people - put them into existing games by modifying them. Impress others and there will be demand for your talent. You will suck at first. Never give up. All of us who are good at anything got

See above.

Combat Sommelier was dropped.

Borderlands is multiplayer - it's cooperative!

mmm.

Mechromancer, please!

word

You'll have to be more specific. Generally, we exist to entertain people and will put our attention towards platforms where the kind of entertainment we want to create fits with the interfaces and the customers on those platforms.

The biggest challenge was putting up with Clap Trap. My favorite part of development also involve Clap Trap.

We love T.K. You have not seen the last of him :)

Google is your friend.

Thank you! And, yes, that possibility exists. We're working out our specific plans as I type this.

Time will tell.

Yes. How did you know this? Who leaked this to you?

He's not signed in to his own account...

Who needs a competition? Just join us on our forums at www.gearboxsoftware.com and share your thoughts!

We had a wild brainstorming session regarding new characters. Even the ones we landed with are evolutionary takes on earlier concepts. The Gunzerker started as a "Mercenary" and then became a "Gunslinger" in various stages of concept development. We always intended to bring four new characters to Borderlands 2.

I understand. It won't be long.

I think the credibility of a critic depends upon their integrity, but also their skill. Some critics have low integrity. Some critics have low skill. Some critics are consistent. Some are inconsistent. A consistent, highly skilled, high integrity critic has the most credibility and these are the critics we trust

Ben Gettlemen did the scripting, Steven Strobel did the FX work, Raison Varner did the audio. Jeff Broome fixed a collision bug with it - It was a team effort!