DuvalMagic
DuvalMagic
DuvalMagic

I don't know yet.

I love everything good or rare and interesting from crazy indy stuff to games that are more like art to big blockbusters to popcorn action games. My most anticipated game right now is Ni No Kuni, but I'm going to be playing all of the big selling games this holiday season as well. Although (and this isn't a slight

I have. Please be more specific in your question :)

Great questions. Ask me these questions again in a little while when we can count everything up. Or, more optimally, get this kind of information from our publishing partner. They are a publicly traded company so they tend to be very responsible when they talk about sales data.

I don't have any codes on me, but... Man - you should've come to our panel at PAX Prime. If you can make it to *any* Gearbox event, it will likely be worth your while - we tend to be very generous with our fans when we get to interact with them in person at such events.

Thanks for the kind words - too kind. There are so many awesome game makers in the world. I'm glad that there are different things out there. In the same way that Borderlands is awesome because it's unlike other things, other things can be awesome because they are unlike Borderlands. In fact, some things are kind

lol - Time will tell!

Anthony Burch took the lead on the script. Lots of folks influenced and inspired him. Only on a very few things did I get in the nitty gritty with him and collaborate through a series of edits. This mostly was about the beginning of the game, so stuff with the intro and the first hour or two. Also some

Borderlands 2 is a rare kind of sequel where we not only got to do pretty much everything we wanted to do, but when we were in early development we saw how much Borderlands 1 was still selling and actually doubled our development budget. That led to us adding in a whole lot more things that we didn't even plan for at

Possible.

This is a great question for our publishing partner, 2k Games. I know that they, like us, want as many people as possible to have access to the game. So, it's likely a matter of logistics or distribution complexity or something along those lines. But I would reach out to them - I certainly do not want to speak on

We'd love to release a set of tools. It's a lot of work! We've done so for many of the Gearbox games in the past. We discussed it for Borderlands 1 around the time we began working on Borderlands 2. We decided to let the community do what it was doing rather than dedicate internal mind-share towards it because we

When we acquired the Duke Nukem property from 3dRealms, we did not take all of the legacy games with it. 3dRealms still has the rights to re-distribute all of their legacy Duke Nukem games, so I would check with them. After saving DNF and making sure that the world could have a chance to play what has been developed

See above.

The best version is the version you can play on. I have a setup at home with three PC's and my family and I are currently playing coop together. I'll also be doing the retail 360 version for achievements. I am incredibly proud of the PS3 version this time around. Massive improvement over Borderlands 1 - more so

Yes. More to do than just wander around, too!

If you came to our panel at PAX Prime, you would've gotten a free Season Pass. Gearbox, traditionally, has been *extremely* generous to people who come out to visit us at conventions or at our local events. We just had a Gearbox Community Day in Dallas that was incredible - info about that on our website

Jason Neal built it, BTW.

Follow my twitter (@DuvalMagic) and I'll be setting people up with more keys soon. We'll have a number of other paths for more Golden Keys.

Totally separate.