It makes absolutely zero sense for a Tonberry to appear in Remake, considering where they appeared in the original game.
It makes absolutely zero sense for a Tonberry to appear in Remake, considering where they appeared in the original game.
Well thats what they went for in the original, and were very successful, you don’t even see him in the present till several hours later after Midgar, and prior you get several signals at just what you’re going up against, some of which are extremely iconic scenes. This one however they apparently decided why bother if…
your post is right in most cases but the fact is it is a 1:1 remake except for about 2 hours so maybe 5%? Padded sure but if it was in the original chances are its there now.
They really jump the gun on Sephiroth. Throughout the Remake, he just kept on talking about incomprehensible stuff. It’s hard to follow even for old players, I can’t imagine anything will make sense for new players. He comes off as a hallow villain. Obligatory big fight at the end, but even as a old player, I don’t…
Yeah, it was all in the execution of how he was introduced (in fact, I STILL haven’t seen another game do it that way). It also helps that the way he’s written makes him highly magnetic. Casting aside all that ambiguity from the original shows they don’t understand why Sephiroth is still unbeaten as a villain. This is…
Was that what they were going for? Because he showed up so damn much while twirling his mustache that it was hard to take him seriously. It’s like the Lich King in Wow, he showed up so damn much that he became a joke by the end of it all.
That’s a load of bull. We all know the REAL reason they stuck him in there: because he’s the most popular character in the game by far and there would have been nonstop whining if he was absent.
Here’s the thing, Sephiroth in a vacuum isn’t actually that interesting, hes a supersoldier psycho with a god complex, thats not particularly groundbreaking, but god damn if the Jaws approach didn’t pump him up. Following the blood trail to find nothing but his sword at end? freaky as fuck. Using the Kalm flashback to…
Starting off Part Two explaining Sephiroth really would have been a way to begin things outside Midgar. Or, make the flashback the ending of Part One and leave the audience off on that feeling of dread.
Yeah, it’s so overdone. It would have been more interesting to just keep him vague and maybe leave him for the stinger.
I’m not very far into Remake, but it feels like a huge mis-calculation for that reason. Sephiroth was far more intimidating when the first we saw of him was a blood-trail through the Shinra building, vs a hallucination in an alley.
Well here it is. I’d suspected it but it seems a lot of the truly STRANGE additions to the narrative were done because the game felt like it wasn’t a full game without them. Because it’s not a full game.
(My bias may show since I played and I am in favor of the original games and its spins offs. I also went and spoiled it for myself since I don’t plan on getting the game. I will try not to spoil though.)
I still mourn that baby metroid. They did a terrific job of injecting personality into what is essentially a faceless monster parasite.
Strike went on for 2 years.
I see you’re running for Congress there Jason with that answer.
Jason, do you ever look back on some of the articles that have been written on Kotaku and think that they may have something to do with this perception as well?
There will never be a profession, hobby, activity, or other human endeavor that some armchair expert on the Internet will not claim greater knowledge of than the folks who do it for a living.
That doesn’t excuse the toxic behavior, though. I do not work in development, so I don’t really have a solid handle on just how…
Step one: Stop letting marketing people or “idea guys” like Molyneux talk about videogames at conventions and stop making access TO the places where developers talk about videogames so inaccessible to a majority of folks. If we treated “Gaming Convetions” the same way we treated anime conventions, for example, then…
The problem with this argument, which does hold validity, is that game development has always been secretive. Even before the shitbox echo chamber the internet has turned into game development was a black box. Developers in the 80s and 90s weren’t writing progress logs, development diaries etc before the internet…